From 64dd2465e256d7bd841ec3bb3fe049abdf9a723c Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Mon, 31 Jul 2006 00:29:31 +0000 Subject: [PATCH] If we have note, use it. --- stepmania/src/ScreenEdit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 3a0b71d125..273707ee5f 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -673,10 +673,10 @@ void ScreenEdit::Init() m_SnapDisplay.SetZoom( 0.5f ); this->AddChild( &m_SnapDisplay ); - if( NOTESKIN->DoesNoteSkinExist("note") ) - m_PlayerStateEdit.m_PlayerOptions.m_sNoteSkin = "note"; // change noteskin before loading all of the edit Actors m_PlayerStateEdit.m_PlayerNumber = PLAYER_1; m_PlayerStateEdit.m_PlayerOptions.m_sNoteSkin = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_sNoteSkin; + if( NOTESKIN->DoesNoteSkinExist("note") ) + m_PlayerStateEdit.m_PlayerOptions.m_sNoteSkin = "note"; // change noteskin before loading all of the edit Actors m_pSteps->GetNoteData( m_NoteDataEdit ); m_NoteFieldEdit.SetXY( EDIT_X, EDIT_Y );