fix broken strum
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@@ -2182,11 +2182,11 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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}
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}
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bool bRelease = input.type == IET_RELEASE;
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bool bRelease = input.type == IET_RELEASE;
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const int iCol = GAMESTATE->GetCurrentStyle()->GameInputToColumn( input.GameI );
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if( !input.GameI.IsValid() )
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if( iCol == Column_Invalid )
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return;
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return;
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const int iCol = GAMESTATE->GetCurrentStyle()->GameInputToColumn( input.GameI );
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// Don't pass on any inputs to Player that aren't a press or a release.
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// Don't pass on any inputs to Player that aren't a press or a release.
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switch( input.type )
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switch( input.type )
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{
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{
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