diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 5f8f6b29fe..202918c711 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2182,11 +2182,11 @@ void ScreenGameplay::Input( const InputEventPlus &input ) } bool bRelease = input.type == IET_RELEASE; - const int iCol = GAMESTATE->GetCurrentStyle()->GameInputToColumn( input.GameI ); - - if( iCol == Column_Invalid ) + if( !input.GameI.IsValid() ) return; + const int iCol = GAMESTATE->GetCurrentStyle()->GameInputToColumn( input.GameI ); + // Don't pass on any inputs to Player that aren't a press or a release. switch( input.type ) {