add fonts: ScreenGameplay player options, ScreenGameplay song options
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@@ -0,0 +1 @@
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Common normal
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@@ -0,0 +1 @@
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Common normal
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@@ -541,14 +541,14 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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if( !GAMESTATE->IsPlayerEnabled(p) )
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue;
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continue;
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m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay player options") );
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m_textPlayerOptions[p].EnableShadow( false );
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m_textPlayerOptions[p].EnableShadow( false );
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m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d%s",p+1,bExtra?"Extra":"") );
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m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d%s",p+1,bExtra?"Extra":"") );
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SET_XY( m_textPlayerOptions[p] );
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SET_XY( m_textPlayerOptions[p] );
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this->AddChild( &m_textPlayerOptions[p] );
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this->AddChild( &m_textPlayerOptions[p] );
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}
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}
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m_textSongOptions.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textSongOptions.LoadFromFont( THEME->GetPathToF("ScreenGameplay song options") );
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m_textSongOptions.EnableShadow( false );
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m_textSongOptions.EnableShadow( false );
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m_textSongOptions.SetName( ssprintf("SongOptions%s",bExtra?"Extra":"") );
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m_textSongOptions.SetName( ssprintf("SongOptions%s",bExtra?"Extra":"") );
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SET_XY( m_textSongOptions );
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SET_XY( m_textSongOptions );
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