diff --git a/stepmania/Themes/default/Fonts/ScreenGameplay player options.redir b/stepmania/Themes/default/Fonts/ScreenGameplay player options.redir new file mode 100644 index 0000000000..ca24092074 --- /dev/null +++ b/stepmania/Themes/default/Fonts/ScreenGameplay player options.redir @@ -0,0 +1 @@ +Common normal diff --git a/stepmania/Themes/default/Fonts/ScreenGameplay song options.redir b/stepmania/Themes/default/Fonts/ScreenGameplay song options.redir new file mode 100644 index 0000000000..ca24092074 --- /dev/null +++ b/stepmania/Themes/default/Fonts/ScreenGameplay song options.redir @@ -0,0 +1 @@ +Common normal diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 0f251e5803..ff680dede3 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -541,14 +541,14 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S if( !GAMESTATE->IsPlayerEnabled(p) ) continue; - m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("Common normal") ); + m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay player options") ); m_textPlayerOptions[p].EnableShadow( false ); m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d%s",p+1,bExtra?"Extra":"") ); SET_XY( m_textPlayerOptions[p] ); this->AddChild( &m_textPlayerOptions[p] ); } - m_textSongOptions.LoadFromFont( THEME->GetPathToF("Common normal") ); + m_textSongOptions.LoadFromFont( THEME->GetPathToF("ScreenGameplay song options") ); m_textSongOptions.EnableShadow( false ); m_textSongOptions.SetName( ssprintf("SongOptions%s",bExtra?"Extra":"") ); SET_XY( m_textSongOptions );