From 6468f2b0d84eeef482e7f8dd74d4128bc8f3f863 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 17 May 2003 21:40:11 +0000 Subject: [PATCH] really fix flip --- stepmania/src/ArrowEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ArrowEffects.cpp b/stepmania/src/ArrowEffects.cpp index c97018a820..bda2dcd582 100644 --- a/stepmania/src/ArrowEffects.cpp +++ b/stepmania/src/ArrowEffects.cpp @@ -104,7 +104,7 @@ float ArrowGetXPos( PlayerNumber pn, int iColNum, float fYPos ) fPixelOffsetFromCenter += fEffects[PlayerOptions::EFFECT_DRUNK] * ( cosf( RageTimer::GetTimeSinceStart() + iColNum*0.2f + fYPos*10/SCREEN_HEIGHT) * ARROW_SIZE*0.5f ); if( fEffects[PlayerOptions::EFFECT_FLIP] > 0 ) { - fPixelOffsetFromCenter *= SCALE(fEffects[PlayerOptions::EFFECT_FLIP], 0.f, 1.f, 1.f, -1.f); +// fPixelOffsetFromCenter *= SCALE(fEffects[PlayerOptions::EFFECT_FLIP], 0.f, 1.f, 1.f, -1.f); const float fRealPixelOffset = GAMESTATE->GetCurrentStyleDef()->m_ColumnInfo[pn][iColNum].fXOffset; const float fDistance = -fRealPixelOffset * 2; fPixelOffsetFromCenter += fDistance * fEffects[PlayerOptions::EFFECT_FLIP];