Moved RoomInfoDisplay into its own files

This commit is contained in:
Josh Allen
2006-08-14 15:43:45 +00:00
parent 1de0f06f9a
commit 642f06d210
2 changed files with 4 additions and 218 deletions
+2 -169
View File
@@ -8,6 +8,8 @@
#include "ScreenManager.h"
AutoScreenMessage( SM_BackFromRoomName )
AutoScreenMessage( SM_RoomInfoRetract )
AutoScreenMessage( SM_RoomInfoDeploy )
ThemeMetric<float> DESC_X;
ThemeMetric<float> DESC_Y;
@@ -23,8 +25,6 @@ RoomWheel::~RoomWheel()
void RoomWheel::Load( RString sType )
{
SetName( sType );
WheelBase::Load( sType );
m_offset = 0;
@@ -179,173 +179,6 @@ unsigned int RoomWheel::GetNumItems() const
return m_CurWheelItemData.size() - m_offset;
}
RoomInfoDisplay::~RoomInfoDisplay()
{
for (size_t i = 0; i < m_playerList.size(); i++)
{
this->RemoveChild(m_playerList[i]);
SAFE_DELETE(m_playerList[i]);
}
}
void RoomInfoDisplay::DeployInfoBox()
{
if (m_state == CLOSED)
{
LOG->Info("OPEN");
SET_XY_AND_ON_COMMAND( this );
m_state = OPEN;
}
}
void RoomInfoDisplay::RetractInfoBox()
{
if (m_state == OPEN)
OFF_COMMAND( this );
m_state = LOCKED;
}
void RoomInfoDisplay::Load( RString sType )
{
SetName(sType);
DEPLOY_DELAY.Load(sType, "DeployDelay");
RETRACT_DELAY.Load(sType, "RetractDelay");
PLAYERLISTX.Load(sType, "PlayerListElementX");
PLAYERLISTY.Load(sType, "PlayerListElementY");
PLAYERLISTOFFSETX.Load(sType, "PlayerListElementOffsetX");
PLAYERLISTOFFSETY.Load(sType, "PlayerListElementOffsetY");
m_state = LOCKED;
m_bg.Load( THEME->GetPathG(m_sName,"Background") );
m_bg->SetName("Background");
this->AddChild(m_bg);
m_Title.LoadFromFont( THEME->GetPathF(sType,"text") );
m_Title.SetName("RoomTitle");
m_Title.SetShadowLength( 0 );
m_Title.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_Title);
this->AddChild(&m_Title);
m_Desc.LoadFromFont( THEME->GetPathF(sType,"text") );
m_Desc.SetName("RoomDesc");
m_Desc.SetShadowLength( 0 );
m_Desc.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_Desc);
this->AddChild(&m_Desc);
m_lastRound.LoadFromFont( THEME->GetPathF(sType,"text") );
m_lastRound.SetName("LastRound");
m_lastRound.SetText("Last Round Info:");
m_lastRound.SetShadowLength( 0 );
m_lastRound.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_lastRound);
this->AddChild(&m_lastRound);
m_songTitle.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songTitle.SetName("SongTitle");
m_songTitle.SetShadowLength( 0 );
m_songTitle.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_songTitle);
this->AddChild(&m_songTitle);
m_songSub.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songSub.SetName("SongSubTitle");
m_songSub.SetShadowLength( 0 );
m_songSub.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_songSub);
this->AddChild(&m_songSub);
m_songArtist.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songArtist.SetName("SongArtist");
m_songArtist.SetShadowLength( 0 );
m_songArtist.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_songArtist);
this->AddChild(&m_songArtist);
m_players.LoadFromFont( THEME->GetPathF(sType,"text") );
m_players.SetName("Players");
m_players.SetShadowLength( 0 );
m_players.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_players);
this->AddChild(&m_players);
SET_XY_AND_ON_COMMAND( this );
OFF_COMMAND(this);
StopTweening();
}
void RoomInfoDisplay::SetRoom( const RoomWheelData* roomData )
{
RequestRoomInfo(roomData->m_sText);
m_Title.SetText(ssprintf("Name: %s", roomData->m_sText.c_str()));
m_Desc.SetText(ssprintf("Description: %s", roomData->m_sDesc.c_str()));
}
void RoomInfoDisplay::Update( float fDeltaTime )
{
if ((m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY) && (m_deployDelay.PeekDeltaTime() < (DEPLOY_DELAY + RETRACT_DELAY)))
DeployInfoBox();
else if (m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY + RETRACT_DELAY)
RetractInfoBox();
ActorFrame::Update(fDeltaTime);
}
void RoomInfoDisplay::RequestRoomInfo(const RString& name)
{
NSMAN->m_SMOnlinePacket.ClearPacket();
NSMAN->m_SMOnlinePacket.Write1((uint8_t)3); //Request Room Info
NSMAN->m_SMOnlinePacket.WriteNT(name);
NSMAN->SendSMOnline( );
}
void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info)
{
m_songTitle.SetText(ssprintf("Title: %s", info.songTitle.c_str()));
m_songSub.SetText(ssprintf("Subtitle: %s", info.songSubTitle.c_str()));
m_songArtist.SetText(ssprintf("Artist: %s", info.songArtist.c_str()));
m_players.SetText(ssprintf("Players (%d/%d):", info.numPlayers, info.maxPlayers));
if (m_playerList.size() > info.players.size())
{
for (size_t i = info.players.size(); i < m_playerList.size(); i++)
{
//if our old list is larger remove some elements
this->RemoveChild(m_playerList[i]);
SAFE_DELETE(m_playerList[i]);
}
m_playerList.resize(info.players.size());
}
else if (m_playerList.size() < info.players.size())
{
//add elements if our old list is smaller
int oldsize = m_playerList.size();
m_playerList.resize(info.players.size());
for (size_t i = oldsize; i < m_playerList.size(); i++)
{
m_playerList[i] = new BitmapText;
m_playerList[i]->LoadFromFont( THEME->GetPathF(GetName(),"text") );
m_playerList[i]->SetName("PlayerListElement");
m_playerList[i]->SetShadowLength( 0 );
m_playerList[i]->SetHorizAlign( align_left );
m_playerList[i]->SetX(PLAYERLISTX + (i * PLAYERLISTOFFSETX));
m_playerList[i]->SetY(PLAYERLISTY + (i * PLAYERLISTOFFSETY));
ON_COMMAND(m_playerList[i]);
this->AddChild(m_playerList[i]);
}
}
for (size_t i = 0; i < m_playerList.size(); i++)
m_playerList[i]->SetText(info.players[i]);
m_state = CLOSED;
m_deployDelay.Touch();
}
/*
* (c) 2004 Josh Allen
+2 -49
View File
@@ -1,15 +1,12 @@
/* RoomWheel - A wheel containing data about rooms. */
#ifndef ROOMWHEEL_H
#define ROOMWHEEL_H
#ifndef ROOM_WHEEL_H
#define ROOM_WHEEL_H
#include "WheelBase.h"
#include "WheelItemBase.h"
#include "ThemeMetric.h"
AutoScreenMessage( SM_RoomInfoRetract )
AutoScreenMessage( SM_RoomInfoDeploy )
struct RoomWheelData : public WheelItemBaseData
{
RoomWheelData() : m_iFlags(0) { WheelItemBaseData::WheelItemBaseData(); }
@@ -45,50 +42,6 @@ struct RoomInfo
vector<RString> players;
};
class RoomInfoDisplay : public ActorFrame
{
public:
~RoomInfoDisplay();
virtual void Load( RString sType );
virtual void Update( float fDeltaTime );
void SetRoom( const RoomWheelData* roomData );
void SetRoomInfo( const RoomInfo& info);
void DeployInfoBox();
void RetractInfoBox();
private:
void RequestRoomInfo(const RString& name);
enum RoomInfoDisplayState
{
OPEN = 0,
CLOSED,
LOCKED
};
RoomInfoDisplayState m_state;
AutoActor m_bg;
BitmapText m_Title;
BitmapText m_Desc;
BitmapText m_lastRound;
BitmapText m_songTitle;
BitmapText m_songSub;
BitmapText m_songArtist;
BitmapText m_players;
vector<BitmapText*> m_playerList;
RageTimer m_deployDelay;
ThemeMetric<float> X;
ThemeMetric<float> Y;
ThemeMetric<float> DEPLOY_DELAY;
ThemeMetric<float> RETRACT_DELAY;
ThemeMetric<float> PLAYERLISTX;
ThemeMetric<float> PLAYERLISTY;
ThemeMetric<float> PLAYERLISTOFFSETX;
ThemeMetric<float> PLAYERLISTOFFSETY;
};
class RoomWheel : public WheelBase
{
public: