Move RoomInfoDisplay into its own files
This commit is contained in:
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#include "global.h"
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#include "RoomInfoDisplay.h"
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#include "ActorUtil.h"
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#include "NetworkSyncManager.h"
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AutoScreenMessage( SM_RoomInfoRetract )
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AutoScreenMessage( SM_RoomInfoDeploy )
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RoomInfoDisplay::~RoomInfoDisplay()
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{
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for (size_t i = 0; i < m_playerList.size(); i++)
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{
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this->RemoveChild(m_playerList[i]);
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SAFE_DELETE(m_playerList[i]);
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}
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}
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void RoomInfoDisplay::DeployInfoBox()
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{
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if (m_state == CLOSED)
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{
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SET_XY_AND_ON_COMMAND( this );
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m_state = OPEN;
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}
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}
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void RoomInfoDisplay::RetractInfoBox()
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{
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if (m_state == OPEN)
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OFF_COMMAND( this );
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m_state = LOCKED;
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}
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void RoomInfoDisplay::Load( RString sType )
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{
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DEPLOY_DELAY.Load(sType, "DeployDelay");
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RETRACT_DELAY.Load(sType, "RetractDelay");
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PLAYERLISTX.Load(sType, "PlayerListElementX");
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PLAYERLISTY.Load(sType, "PlayerListElementY");
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PLAYERLISTOFFSETX.Load(sType, "PlayerListElementOffsetX");
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PLAYERLISTOFFSETY.Load(sType, "PlayerListElementOffsetY");
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m_state = LOCKED;
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m_bg.Load( THEME->GetPathG(m_sName,"Background") );
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m_bg->SetName("Background");
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this->AddChild(m_bg);
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m_Title.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_Title.SetName("RoomTitle");
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m_Title.SetShadowLength( 0 );
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m_Title.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_Title);
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this->AddChild(&m_Title);
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m_Desc.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_Desc.SetName("RoomDesc");
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m_Desc.SetShadowLength( 0 );
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m_Desc.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_Desc);
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this->AddChild(&m_Desc);
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m_lastRound.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_lastRound.SetName("LastRound");
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m_lastRound.SetText("Last Round Info:");
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m_lastRound.SetShadowLength( 0 );
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m_lastRound.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_lastRound);
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this->AddChild(&m_lastRound);
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m_songTitle.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_songTitle.SetName("SongTitle");
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m_songTitle.SetShadowLength( 0 );
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m_songTitle.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_songTitle);
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this->AddChild(&m_songTitle);
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m_songSub.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_songSub.SetName("SongSubTitle");
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m_songSub.SetShadowLength( 0 );
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m_songSub.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_songSub);
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this->AddChild(&m_songSub);
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m_songArtist.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_songArtist.SetName("SongArtist");
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m_songArtist.SetShadowLength( 0 );
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m_songArtist.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_songArtist);
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this->AddChild(&m_songArtist);
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m_players.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_players.SetName("Players");
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m_players.SetShadowLength( 0 );
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m_players.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_players);
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this->AddChild(&m_players);
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SET_XY_AND_ON_COMMAND( this );
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OFF_COMMAND(this);
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StopTweening();
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}
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void RoomInfoDisplay::SetRoom( const RoomWheelData* roomData )
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{
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RequestRoomInfo(roomData->m_sText);
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m_Title.SetText(ssprintf("Name: %s", roomData->m_sText.c_str()));
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m_Desc.SetText(ssprintf("Description: %s", roomData->m_sDesc.c_str()));
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}
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void RoomInfoDisplay::Update( float fDeltaTime )
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{
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if ((m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY) && (m_deployDelay.PeekDeltaTime() < (DEPLOY_DELAY + RETRACT_DELAY)))
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DeployInfoBox();
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else if (m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY + RETRACT_DELAY)
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RetractInfoBox();
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ActorFrame::Update(fDeltaTime);
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}
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void RoomInfoDisplay::RequestRoomInfo(const RString& name)
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{
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NSMAN->m_SMOnlinePacket.ClearPacket();
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NSMAN->m_SMOnlinePacket.Write1((uint8_t)3); //Request Room Info
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NSMAN->m_SMOnlinePacket.WriteNT(name);
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NSMAN->SendSMOnline( );
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}
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void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info)
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{
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m_songTitle.SetText(ssprintf("Title: %s", info.songTitle.c_str()));
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m_songSub.SetText(ssprintf("Subtitle: %s", info.songSubTitle.c_str()));
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m_songArtist.SetText(ssprintf("Artist: %s", info.songArtist.c_str()));
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m_players.SetText(ssprintf("Players (%d/%d):", info.numPlayers, info.maxPlayers));
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if (m_playerList.size() > info.players.size())
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{
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for (size_t i = info.players.size(); i < m_playerList.size(); i++)
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{
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//if our old list is larger remove some elements
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this->RemoveChild(m_playerList[i]);
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SAFE_DELETE(m_playerList[i]);
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}
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m_playerList.resize(info.players.size());
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}
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else if (m_playerList.size() < info.players.size())
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{
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//add elements if our old list is smaller
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int oldsize = m_playerList.size();
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m_playerList.resize(info.players.size());
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for (size_t i = oldsize; i < m_playerList.size(); i++)
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{
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m_playerList[i] = new BitmapText;
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m_playerList[i]->LoadFromFont( THEME->GetPathF(GetName(),"text") );
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m_playerList[i]->SetName("PlayerListElement");
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m_playerList[i]->SetShadowLength( 0 );
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m_playerList[i]->SetHorizAlign( align_left );
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m_playerList[i]->SetX(PLAYERLISTX + (i * PLAYERLISTOFFSETX));
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m_playerList[i]->SetY(PLAYERLISTY + (i * PLAYERLISTOFFSETY));
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ON_COMMAND(m_playerList[i]);
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this->AddChild(m_playerList[i]);
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}
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}
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for (size_t i = 0; i < m_playerList.size(); i++)
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m_playerList[i]->SetText(info.players[i]);
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m_state = CLOSED;
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m_deployDelay.Touch();
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}
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/*
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* (c) 2006 Josh Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,76 @@
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#ifndef ROOM_INFO_DISPLAY_H
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#define ROOM_INFO_DISPLAY_H
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#include "RoomWheel.h"
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#include "ActorFrame.h"
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class RoomInfoDisplay : public ActorFrame
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{
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public:
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~RoomInfoDisplay();
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virtual void Load( RString sType );
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virtual void Update( float fDeltaTime );
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void SetRoom( const RoomWheelData* roomData );
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void SetRoomInfo( const RoomInfo& info);
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void DeployInfoBox();
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void RetractInfoBox();
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private:
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void RequestRoomInfo(const RString& name);
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enum RoomInfoDisplayState
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{
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OPEN = 0,
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CLOSED,
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LOCKED
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};
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RoomInfoDisplayState m_state;
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AutoActor m_bg;
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BitmapText m_Title;
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BitmapText m_Desc;
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BitmapText m_lastRound;
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BitmapText m_songTitle;
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BitmapText m_songSub;
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BitmapText m_songArtist;
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BitmapText m_players;
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vector<BitmapText*> m_playerList;
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RageTimer m_deployDelay;
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ThemeMetric<float> X;
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ThemeMetric<float> Y;
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ThemeMetric<float> DEPLOY_DELAY;
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ThemeMetric<float> RETRACT_DELAY;
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ThemeMetric<float> PLAYERLISTX;
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ThemeMetric<float> PLAYERLISTY;
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ThemeMetric<float> PLAYERLISTOFFSETX;
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ThemeMetric<float> PLAYERLISTOFFSETY;
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};
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#endif
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/*
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* (c) 2006 Josh Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
|
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* permission notice appear in supporting documentation.
|
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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