Revert "fix visual glitch on autoplay rolls"
This reverts commit 48975f7f1d.
Fixed one visual glitch but introduced a weirder one. Revert.
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+1
-2
@@ -963,8 +963,7 @@ void Player::Update( float fDeltaTime )
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if( tn.HoldResult.fLife >= 0.5f )
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continue;
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// This handles any roll steps beyond the first.
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Step( iTrack, -1, now, false, false );
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Step( iTrack, iHeadRow, now, false, false );
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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{
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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