Revert "fix visual glitch on autoplay rolls"

This reverts commit 48975f7f1d.

Fixed one visual glitch but introduced a weirder one.  Revert.
This commit is contained in:
Devin J. Pohly
2013-09-07 16:56:00 -04:00
parent 5f1936264b
commit 63a31d41d8
+1 -2
View File
@@ -963,8 +963,7 @@ void Player::Update( float fDeltaTime )
if( tn.HoldResult.fLife >= 0.5f )
continue;
// This handles any roll steps beyond the first.
Step( iTrack, -1, now, false, false );
Step( iTrack, iHeadRow, now, false, false );
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
{
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;