diff --git a/src/Player.cpp b/src/Player.cpp index a5099b3553..e8fd8ad661 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -963,8 +963,7 @@ void Player::Update( float fDeltaTime ) if( tn.HoldResult.fLife >= 0.5f ) continue; - // This handles any roll steps beyond the first. - Step( iTrack, -1, now, false, false ); + Step( iTrack, iHeadRow, now, false, false ); if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY ) { STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;