From 63a31d41d8214b721556286e9ffdd19638525afb Mon Sep 17 00:00:00 2001 From: "Devin J. Pohly" Date: Sat, 7 Sep 2013 16:56:00 -0400 Subject: [PATCH] Revert "fix visual glitch on autoplay rolls" This reverts commit 48975f7f1dadf582c642b0ef94b5c00c82a10803. Fixed one visual glitch but introduced a weirder one. Revert. --- src/Player.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/Player.cpp b/src/Player.cpp index a5099b3553..e8fd8ad661 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -963,8 +963,7 @@ void Player::Update( float fDeltaTime ) if( tn.HoldResult.fLife >= 0.5f ) continue; - // This handles any roll steps beyond the first. - Step( iTrack, -1, now, false, false ); + Step( iTrack, iHeadRow, now, false, false ); if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY ) { STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;