Don't use StepTiming by default.

This commit is contained in:
Jonathan Payne
2012-03-20 19:51:46 -07:00
parent 7d820efbb6
commit 62b9dc793f
+5
View File
@@ -1119,8 +1119,13 @@ void ScreenEdit::Init()
m_pSong = GAMESTATE->m_pCurSong;
m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
/* The user will most likely switch into Step Timing after laying down
some initial notes. It also throws off many people at first glance.
if( m_pSteps->UsesSplitTiming() )
GAMESTATE->m_bIsUsingStepTiming = true;
*/
m_bReturnToRecordMenuAfterPlay = false;
m_fBeatToReturnTo = 0;