diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 4fb0667b44..a3e8e52f62 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -1119,8 +1119,13 @@ void ScreenEdit::Init() m_pSong = GAMESTATE->m_pCurSong; m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; + /* The user will most likely switch into Step Timing after laying down + some initial notes. It also throws off many people at first glance. + if( m_pSteps->UsesSplitTiming() ) GAMESTATE->m_bIsUsingStepTiming = true; + */ + m_bReturnToRecordMenuAfterPlay = false; m_fBeatToReturnTo = 0;