0174fb0: number measures starting with 0 (makes the mental conversion between the .SM and the editor much easier) [Chris Danford]
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@@ -13,6 +13,12 @@ _____________________________________________________________________________
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sm-ssc v1.0 Release Candidate 2 | 201008xx
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sm-ssc v1.0 Release Candidate 2 | 201008xx
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--------------------------------------------------------------------------------
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20100814
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--------
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sm4.0:
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* r28482: number measures starting with 0 (makes the mental conversion
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between the .SM and the editor much easier) [Chris Danford]
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20100811
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20100811
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--------
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--------
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sm-ssc:
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sm-ssc:
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+1
-1
@@ -307,7 +307,7 @@ void NoteField::DrawBeatBar( const float fBeat, BeatBarType type, int iMeasureIn
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if( GAMESTATE->IsEditing() && bIsMeasure )
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if( GAMESTATE->IsEditing() && bIsMeasure )
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{
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{
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int iMeasureNoDisplay = iMeasureIndex+1;
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int iMeasureNoDisplay = iMeasureIndex;
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m_textMeasureNumber.SetDiffuse( RageColor(1,1,1,1) );
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m_textMeasureNumber.SetDiffuse( RageColor(1,1,1,1) );
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m_textMeasureNumber.SetGlow( RageColor(1,1,1,0) );
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m_textMeasureNumber.SetGlow( RageColor(1,1,1,0) );
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