From 62b24c9bbd461cdd7d3af47b98a31be1212226b2 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Sat, 14 Aug 2010 18:11:28 -0500 Subject: [PATCH] 0174fb0: number measures starting with 0 (makes the mental conversion between the .SM and the editor much easier) [Chris Danford] --- Docs/Changelog_sm-ssc.txt | 6 ++++++ src/NoteField.cpp | 2 +- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/Docs/Changelog_sm-ssc.txt b/Docs/Changelog_sm-ssc.txt index a10f755945..6db68df457 100644 --- a/Docs/Changelog_sm-ssc.txt +++ b/Docs/Changelog_sm-ssc.txt @@ -13,6 +13,12 @@ _____________________________________________________________________________ sm-ssc v1.0 Release Candidate 2 | 201008xx -------------------------------------------------------------------------------- +20100814 +-------- +sm4.0: + * r28482: number measures starting with 0 (makes the mental conversion + between the .SM and the editor much easier) [Chris Danford] + 20100811 -------- sm-ssc: diff --git a/src/NoteField.cpp b/src/NoteField.cpp index 81fb81b463..06b3f44790 100644 --- a/src/NoteField.cpp +++ b/src/NoteField.cpp @@ -307,7 +307,7 @@ void NoteField::DrawBeatBar( const float fBeat, BeatBarType type, int iMeasureIn if( GAMESTATE->IsEditing() && bIsMeasure ) { - int iMeasureNoDisplay = iMeasureIndex+1; + int iMeasureNoDisplay = iMeasureIndex; m_textMeasureNumber.SetDiffuse( RageColor(1,1,1,1) ); m_textMeasureNumber.SetGlow( RageColor(1,1,1,0) );