From 629bbc19f2ac1b99a22ba01b6c762b7be222aff2 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 1 Feb 2004 02:05:09 +0000 Subject: [PATCH] fix receptor flash in play/record mode --- stepmania/src/ScreenEdit.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 2383a279e6..86c031c4e0 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -277,6 +277,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName ) m_EditMode = MODE_EDITING; + GAMESTATE->m_bPastHereWeGo = false; GAMESTATE->m_bEditing = true; @@ -1288,6 +1289,7 @@ void ScreenEdit::TransitionToEdit() m_Foreground.Unload(); m_EditMode = MODE_EDITING; + GAMESTATE->m_bPastHereWeGo = false; m_soundMusic.StopPlaying(); m_soundAssistTick.StopPlaying(); /* Stop any queued assist ticks. */ m_rectRecordBack.StopTweening(); @@ -1848,6 +1850,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers ) SOUND->PlayMusic(""); m_EditMode = MODE_PLAYING; + GAMESTATE->m_bPastHereWeGo = true; /* Reset the note skin, in case preferences have changed. */ GAMESTATE->ResetNoteSkins(); @@ -1896,6 +1899,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers ) SOUND->PlayMusic(""); m_EditMode = MODE_RECORDING; + GAMESTATE->m_bPastHereWeGo = true; /* Reset the note skin, in case preferences have changed. */ GAMESTATE->ResetNoteSkins();