diff --git a/Themes/_fallback/Scripts/02 Colors.lua b/Themes/_fallback/Scripts/02 Colors.lua index 1150beb21e..5fe6b07658 100644 --- a/Themes/_fallback/Scripts/02 Colors.lua +++ b/Themes/_fallback/Scripts/02 Colors.lua @@ -161,6 +161,12 @@ Color = { }; -- Remapped Color Module, since some themes are crazy Colors = Color; + +local PlayerColors = { + PLAYER_1 = color("#ef403d"), + PLAYER_2 = color("#0089cf"), +}; + local DifficultyColors = { --[[ These are for 'Custom' Difficulty Ranks. It can be very useful in some cases, especially to apply new colors for stuff you @@ -180,9 +186,9 @@ local DifficultyColors = { Difficulty_Medium = color("1.0,0.1,0.1,1"), -- yellow Difficulty_Hard = color("0.2,1.0,0.2,1"), -- red Difficulty_Challenge = color("0.2,0.6,1.0,1"), -- light blue - Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray - Difficulty_Couple = color("#ed0972"), -- hot pink - Difficulty_Routine = color("#ff9a00"), -- orange + Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray + Difficulty_Couple = color("#ed0972"), -- hot pink + Difficulty_Routine = color("#ff9a00"), -- orange }; local StageColors = { Stage_1st = color("#00ffc7"), @@ -234,13 +240,13 @@ function ColorDarkTone(c) end; function PlayerColor( pn ) - if pn == PLAYER_1 then return Colors.Player['P1'] end -- pink-red - if pn == PLAYER_2 then return Colors.Player['P2'] end -- sea-blue + if pn == PLAYER_1 then return color("#ef403d") end -- pink-red + if pn == PLAYER_2 then return color("#0089cf") end -- sea-blue return color("1,1,1,1") end function PlayerScoreColor( pn ) - if pn == PLAYER_1 then return Colors.Player['P1'] end -- pink-red - if pn == PLAYER_2 then return Colors.Player['P2'] end -- sea-blue + if pn == PLAYER_1 then return color("#ef403d") end -- pink-red + if pn == PLAYER_2 then return color("#0089cf") end -- sea-blue return color("1,1,1,1") end