moving LIGHT_BUTTONS_LEFT/RIGHT to START
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@@ -218,8 +218,8 @@ void LightsManager::Update( float fDeltaTime )
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{
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m_LightsState.m_bCabinetLights[LIGHT_MARQUEE_UP_LEFT+pn] = true;
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m_LightsState.m_bCabinetLights[LIGHT_MARQUEE_LR_LEFT+pn] = true;
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m_LightsState.m_bCabinetLights[LIGHT_BUTTONS_LEFT+pn] = true;
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m_LightsState.m_bCabinetLights[LIGHT_BASS_LEFT+pn] = true;
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m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_START] = true;
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}
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}
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}
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@@ -266,7 +266,7 @@ void LightsManager::Update( float fDeltaTime )
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{
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if( GAMESTATE->m_bSideIsJoined[pn] )
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{
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m_LightsState.m_bCabinetLights[LIGHT_BUTTONS_LEFT+pn] = bBlinkOn;
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m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_START] = bBlinkOn;
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}
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}
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}
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