From 5eb0a95f8e353f8228e906000392780a74227c22 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 7 Jul 2005 10:33:10 +0000 Subject: [PATCH] do this with ActorFrame --- stepmania/src/ScreenNameEntryTraditional.cpp | 11 ----------- stepmania/src/ScreenNameEntryTraditional.h | 2 -- 2 files changed, 13 deletions(-) diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index 55153b5f29..229559c52d 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -189,7 +189,6 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S } - FOV.Load( m_sName, "FOV" ); ALPHABET_GAP_X.Load( m_sName, "AlphabetGapX" ); NUM_ALPHABET_DISPLAYED.Load( m_sName, "NumAlphabetDisplayed" ); MAX_RANKING_NAME_LENGTH.Load( m_sName, "MaxRankingNameLength" ); @@ -510,16 +509,6 @@ void ScreenNameEntryTraditional::Update( float fDelta ) ScreenWithMenuElements::Update(fDelta); } -void ScreenNameEntryTraditional::DrawPrimitives() -{ - DISPLAY->CameraPushMatrix(); - DISPLAY->LoadMenuPerspective( FOV, SCREEN_CENTER_X, SCREEN_CENTER_Y ); - - ScreenWithMenuElements::DrawPrimitives(); - - DISPLAY->CameraPopMatrix(); -} - void ScreenNameEntryTraditional::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( IsTransitioning() ) diff --git a/stepmania/src/ScreenNameEntryTraditional.h b/stepmania/src/ScreenNameEntryTraditional.h index ba0e90529f..eaacf8e405 100644 --- a/stepmania/src/ScreenNameEntryTraditional.h +++ b/stepmania/src/ScreenNameEntryTraditional.h @@ -46,7 +46,6 @@ public: virtual ~ScreenNameEntryTraditional(); void Update( float fDeltaTime ); - void DrawPrimitives(); void HandleScreenMessage( const ScreenMessage SM ); void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); @@ -65,7 +64,6 @@ private: void SelectChar( PlayerNumber pn, int c ); void Backspace( PlayerNumber pn ); - ThemeMetric FOV; ThemeMetric ALPHABET_GAP_X; ThemeMetric NUM_ALPHABET_DISPLAYED; ThemeMetric MAX_RANKING_NAME_LENGTH;