remove all battle-related theme elements
fix order of options on ScreenOptionsMenu default theme uses ScreenSelectDifficulty, NOT ScreenSelectDifficultyEx
This commit is contained in:
@@ -72,7 +72,7 @@ PreviewX=160
|
||||
PreviewY=240
|
||||
HelpText=Use &LEFT; &RIGHT; to select, then press START
|
||||
TimerSeconds=40
|
||||
NextScreen=ScreenSelectDifficultyEx
|
||||
NextScreen=ScreenSelectDifficulty
|
||||
|
||||
[ScreenSelectStyle5th]
|
||||
HelpText=Use &LEFT; &RIGHT; to select, then press START
|
||||
|
||||
@@ -26,9 +26,15 @@ Inventory::Inventory()
|
||||
{
|
||||
RefreshPossibleItems();
|
||||
|
||||
m_soundAcquireItem.Load( THEME->GetPathTo("Sounds","gameplay battle aquire item") );
|
||||
m_soundUseItem.Load( THEME->GetPathTo("Sounds","gameplay battle use item") );
|
||||
m_soundItemEnding.Load( THEME->GetPathTo("Sounds","gameplay battle item ending") );
|
||||
// don't load battle sounds if they're not going to be used
|
||||
switch( GAMESTATE->m_PlayMode )
|
||||
{
|
||||
case PLAY_MODE_BATTLE:
|
||||
m_soundAcquireItem.Load( THEME->GetPathTo("Sounds","gameplay battle aquire item") );
|
||||
m_soundUseItem.Load( THEME->GetPathTo("Sounds","gameplay battle use item") );
|
||||
m_soundItemEnding.Load( THEME->GetPathTo("Sounds","gameplay battle item ending") );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Inventory::RefreshPossibleItems()
|
||||
|
||||
@@ -40,8 +40,8 @@ enum {
|
||||
|
||||
OptionRowData g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
|
||||
{ "", 1, {"Appearance Options"} },
|
||||
{ "", 1, {"Config Key/Joy Mappings"} },
|
||||
{ "", 1, {"Input Options"} },
|
||||
{ "", 1, {"Config Key/Joy"} },
|
||||
{ "", 1, {"Gameplay Options"} },
|
||||
{ "", 1, {"Graphic Options"} },
|
||||
{ "", 1, {"Machine Options"} },
|
||||
|
||||
Reference in New Issue
Block a user