remove all battle-related theme elements

fix order of options on ScreenOptionsMenu
default theme uses ScreenSelectDifficulty, NOT ScreenSelectDifficultyEx
This commit is contained in:
Chris Danford
2003-02-28 06:36:45 +00:00
parent 33239f43e0
commit 5e3a97c45f
3 changed files with 11 additions and 5 deletions
+1 -1
View File
@@ -72,7 +72,7 @@ PreviewX=160
PreviewY=240
HelpText=Use &LEFT; &RIGHT; to select, then press START
TimerSeconds=40
NextScreen=ScreenSelectDifficultyEx
NextScreen=ScreenSelectDifficulty
[ScreenSelectStyle5th]
HelpText=Use &LEFT; &RIGHT; to select, then press START
+9 -3
View File
@@ -26,9 +26,15 @@ Inventory::Inventory()
{
RefreshPossibleItems();
m_soundAcquireItem.Load( THEME->GetPathTo("Sounds","gameplay battle aquire item") );
m_soundUseItem.Load( THEME->GetPathTo("Sounds","gameplay battle use item") );
m_soundItemEnding.Load( THEME->GetPathTo("Sounds","gameplay battle item ending") );
// don't load battle sounds if they're not going to be used
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_BATTLE:
m_soundAcquireItem.Load( THEME->GetPathTo("Sounds","gameplay battle aquire item") );
m_soundUseItem.Load( THEME->GetPathTo("Sounds","gameplay battle use item") );
m_soundItemEnding.Load( THEME->GetPathTo("Sounds","gameplay battle item ending") );
break;
}
}
void Inventory::RefreshPossibleItems()
+1 -1
View File
@@ -40,8 +40,8 @@ enum {
OptionRowData g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
{ "", 1, {"Appearance Options"} },
{ "", 1, {"Config Key/Joy Mappings"} },
{ "", 1, {"Input Options"} },
{ "", 1, {"Config Key/Joy"} },
{ "", 1, {"Gameplay Options"} },
{ "", 1, {"Graphic Options"} },
{ "", 1, {"Machine Options"} },