diff --git a/stepmania/Themes/default/metrics.ini b/stepmania/Themes/default/metrics.ini index 5401fb6ada..d46e9d64d6 100644 --- a/stepmania/Themes/default/metrics.ini +++ b/stepmania/Themes/default/metrics.ini @@ -72,7 +72,7 @@ PreviewX=160 PreviewY=240 HelpText=Use &LEFT; &RIGHT; to select, then press START TimerSeconds=40 -NextScreen=ScreenSelectDifficultyEx +NextScreen=ScreenSelectDifficulty [ScreenSelectStyle5th] HelpText=Use &LEFT; &RIGHT; to select, then press START diff --git a/stepmania/src/Inventory.cpp b/stepmania/src/Inventory.cpp index c7c9b2ed87..b978742cba 100644 --- a/stepmania/src/Inventory.cpp +++ b/stepmania/src/Inventory.cpp @@ -26,9 +26,15 @@ Inventory::Inventory() { RefreshPossibleItems(); - m_soundAcquireItem.Load( THEME->GetPathTo("Sounds","gameplay battle aquire item") ); - m_soundUseItem.Load( THEME->GetPathTo("Sounds","gameplay battle use item") ); - m_soundItemEnding.Load( THEME->GetPathTo("Sounds","gameplay battle item ending") ); + // don't load battle sounds if they're not going to be used + switch( GAMESTATE->m_PlayMode ) + { + case PLAY_MODE_BATTLE: + m_soundAcquireItem.Load( THEME->GetPathTo("Sounds","gameplay battle aquire item") ); + m_soundUseItem.Load( THEME->GetPathTo("Sounds","gameplay battle use item") ); + m_soundItemEnding.Load( THEME->GetPathTo("Sounds","gameplay battle item ending") ); + break; + } } void Inventory::RefreshPossibleItems() diff --git a/stepmania/src/ScreenOptionsMenu.cpp b/stepmania/src/ScreenOptionsMenu.cpp index 31ce8162da..2b0ddf70af 100644 --- a/stepmania/src/ScreenOptionsMenu.cpp +++ b/stepmania/src/ScreenOptionsMenu.cpp @@ -40,8 +40,8 @@ enum { OptionRowData g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = { { "", 1, {"Appearance Options"} }, + { "", 1, {"Config Key/Joy Mappings"} }, { "", 1, {"Input Options"} }, - { "", 1, {"Config Key/Joy"} }, { "", 1, {"Gameplay Options"} }, { "", 1, {"Graphic Options"} }, { "", 1, {"Machine Options"} },