diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_DShow.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_DShow.cpp index f445740a69..b03eef82e6 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_DShow.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_DShow.cpp @@ -340,19 +340,7 @@ void MovieTexture_DShow::CreateTexture() if(m_uTexHandle) return; - /* My test clip (a high-res, MPEG1 video) goes from 12 fps to 14 fps - * if I use a 16-bit internalformat instead of a 32-bit one; that's a - * 16% jump, which is significant. (Simply decoding this video is probably - * taking 30-40% CPU.) It means much less bus traffic (sending textures to - * the card is slow). - * - * So, it *might* make sense to make this separately configurable. However, - * that's getting pretty detailed; well beyond what most users will tweak. - * Some way to figure this out dynamically would be nice, but it's probably - * impossible. (For example, 24-bit textures may even be cheaper on pure - * AGP cards; 16-bit requires a conversion.) */ PixelFormat pixfmt; - switch( TEXTUREMAN->GetMovieColorDepth() ) { default: