remove invalid fov command on pad (ScreenHowToPlay)

make StepsDisplay diffuse based on difficulty again
This commit is contained in:
AJ Kelly
2009-12-15 23:51:17 +00:00
parent 6eaf9b86c0
commit 5a82cbefea
+5 -5
View File
@@ -1828,7 +1828,7 @@ FrameX=0
FrameY=0 FrameY=0
FrameOnCommand= FrameOnCommand=
FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
FrameSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end FrameSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
NumTicks=10 NumTicks=10
MaxTicks=14 MaxTicks=14
TicksX=0 TicksX=0
@@ -1841,17 +1841,17 @@ ZeroMeterString="?"
MeterX=30 MeterX=30
MeterY=0 MeterY=0
MeterOnCommand=shadowlength,0 MeterOnCommand=shadowlength,0
MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end MeterSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
ShowDescription=true ShowDescription=true
DescriptionX=-10 DescriptionX=-10
DescriptionY=0 DescriptionY=0
DescriptionOnCommand=shadowlength,0;uppercase,true; DescriptionOnCommand=shadowlength,0;uppercase,true;
DescriptionSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end DescriptionSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
ShowAutogen=true ShowAutogen=true
AutogenX=40 AutogenX=40
AutogenY=0 AutogenY=0
AutogenOnCommand= AutogenOnCommand=
AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end AutogenSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
ShowStepsType=false ShowStepsType=false
StepsTypeX=0 StepsTypeX=0
StepsTypeY=0 StepsTypeY=0
@@ -3159,7 +3159,7 @@ CharacterOnCommand=zoom,15;draworder,2
UsePad=true UsePad=true
PadX=SCREEN_CENTER_X-80 PadX=SCREEN_CENTER_X-80
PadY=SCREEN_CENTER_Y+160 PadY=SCREEN_CENTER_Y+160
PadOnCommand=zoom,15;fov,90;draworder,1;rotationx,5 PadOnCommand=zoom,15;draworder,1;rotationx,5
UsePlayer=true UsePlayer=true
PlayerX=SCREEN_CENTER_X-160 PlayerX=SCREEN_CENTER_X-160
PlayerY=SCREEN_CENTER_Y+20 PlayerY=SCREEN_CENTER_Y+20