remove invalid fov command on pad (ScreenHowToPlay)
make StepsDisplay diffuse based on difficulty again
This commit is contained in:
@@ -1828,7 +1828,7 @@ FrameX=0
|
|||||||
FrameY=0
|
FrameY=0
|
||||||
FrameOnCommand=
|
FrameOnCommand=
|
||||||
FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
|
FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
|
||||||
FrameSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
|
FrameSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
|
||||||
NumTicks=10
|
NumTicks=10
|
||||||
MaxTicks=14
|
MaxTicks=14
|
||||||
TicksX=0
|
TicksX=0
|
||||||
@@ -1841,17 +1841,17 @@ ZeroMeterString="?"
|
|||||||
MeterX=30
|
MeterX=30
|
||||||
MeterY=0
|
MeterY=0
|
||||||
MeterOnCommand=shadowlength,0
|
MeterOnCommand=shadowlength,0
|
||||||
MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
|
MeterSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
|
||||||
ShowDescription=true
|
ShowDescription=true
|
||||||
DescriptionX=-10
|
DescriptionX=-10
|
||||||
DescriptionY=0
|
DescriptionY=0
|
||||||
DescriptionOnCommand=shadowlength,0;uppercase,true;
|
DescriptionOnCommand=shadowlength,0;uppercase,true;
|
||||||
DescriptionSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
|
DescriptionSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
|
||||||
ShowAutogen=true
|
ShowAutogen=true
|
||||||
AutogenX=40
|
AutogenX=40
|
||||||
AutogenY=0
|
AutogenY=0
|
||||||
AutogenOnCommand=
|
AutogenOnCommand=
|
||||||
AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
|
AutogenSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
|
||||||
ShowStepsType=false
|
ShowStepsType=false
|
||||||
StepsTypeX=0
|
StepsTypeX=0
|
||||||
StepsTypeY=0
|
StepsTypeY=0
|
||||||
@@ -3159,7 +3159,7 @@ CharacterOnCommand=zoom,15;draworder,2
|
|||||||
UsePad=true
|
UsePad=true
|
||||||
PadX=SCREEN_CENTER_X-80
|
PadX=SCREEN_CENTER_X-80
|
||||||
PadY=SCREEN_CENTER_Y+160
|
PadY=SCREEN_CENTER_Y+160
|
||||||
PadOnCommand=zoom,15;fov,90;draworder,1;rotationx,5
|
PadOnCommand=zoom,15;draworder,1;rotationx,5
|
||||||
UsePlayer=true
|
UsePlayer=true
|
||||||
PlayerX=SCREEN_CENTER_X-160
|
PlayerX=SCREEN_CENTER_X-160
|
||||||
PlayerY=SCREEN_CENTER_Y+20
|
PlayerY=SCREEN_CENTER_Y+20
|
||||||
|
|||||||
Reference in New Issue
Block a user