remove invalid fov command on pad (ScreenHowToPlay)
make StepsDisplay diffuse based on difficulty again
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@@ -1828,7 +1828,7 @@ FrameX=0
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FrameY=0
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FrameOnCommand=
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FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
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FrameSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
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FrameSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
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NumTicks=10
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MaxTicks=14
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TicksX=0
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@@ -1841,17 +1841,17 @@ ZeroMeterString="?"
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MeterX=30
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MeterY=0
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MeterOnCommand=shadowlength,0
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MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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MeterSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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ShowDescription=true
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DescriptionX=-10
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DescriptionY=0
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DescriptionOnCommand=shadowlength,0;uppercase,true;
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DescriptionSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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DescriptionSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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ShowAutogen=true
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AutogenX=40
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AutogenY=0
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AutogenOnCommand=
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AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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AutogenSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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ShowStepsType=false
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StepsTypeX=0
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StepsTypeY=0
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@@ -3159,7 +3159,7 @@ CharacterOnCommand=zoom,15;draworder,2
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UsePad=true
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PadX=SCREEN_CENTER_X-80
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PadY=SCREEN_CENTER_Y+160
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PadOnCommand=zoom,15;fov,90;draworder,1;rotationx,5
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PadOnCommand=zoom,15;draworder,1;rotationx,5
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UsePlayer=true
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PlayerX=SCREEN_CENTER_X-160
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PlayerY=SCREEN_CENTER_Y+20
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