fix Player alignment in editor
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@@ -446,10 +446,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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* (We load again on play/record.) */
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* (We load again on play/record.) */
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m_Player.Load( PLAYER_1, noteData, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player.Load( PLAYER_1, noteData, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
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GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
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m_Player.SetX( PLAYER_X );
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m_Player.SetXY( PLAYER_X, PLAYER_Y );
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/* Why was this here? Nothing ever sets Player Y values; this was causing
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* the display in play mode to be offset half a screen down. */
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// m_Player.SetXY( PLAYER_X, PLAYER_Y );
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m_In.Load( THEME->GetPathToB("ScreenEdit in") );
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m_In.Load( THEME->GetPathToB("ScreenEdit in") );
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m_In.StartTransitioning();
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m_In.StartTransitioning();
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