diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 9364b375bc..d9659b4c6b 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -446,10 +446,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName ) * (We load again on play/record.) */ m_Player.Load( PLAYER_1, noteData, NULL, NULL, NULL, NULL, NULL, NULL, NULL ); GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN; - m_Player.SetX( PLAYER_X ); - /* Why was this here? Nothing ever sets Player Y values; this was causing - * the display in play mode to be offset half a screen down. */ -// m_Player.SetXY( PLAYER_X, PLAYER_Y ); + m_Player.SetXY( PLAYER_X, PLAYER_Y ); m_In.Load( THEME->GetPathToB("ScreenEdit in") ); m_In.StartTransitioning();