[DX9] Use hardware vertex processing rather than software. This gives a large speed boost, so unless there is a timing issue I don't see why this shouldn't be used.

This commit is contained in:
poly
2015-03-05 01:29:32 -08:00
parent 36f5c9ad45
commit 5542d66e82
+1 -1
View File
@@ -352,7 +352,7 @@ RString SetD3DParams( bool &bNewDeviceOut )
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
GraphicsWindow::GetHwnd(),
D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED,
&g_d3dpp,
&g_pd3dDevice );
if( FAILED(hr) )