From 5542d66e827e5837172f1fe3dbe8b04484baba2e Mon Sep 17 00:00:00 2001 From: poly Date: Thu, 5 Mar 2015 01:29:32 -0800 Subject: [PATCH] [DX9] Use hardware vertex processing rather than software. This gives a large speed boost, so unless there is a timing issue I don't see why this shouldn't be used. --- src/RageDisplay_D3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/RageDisplay_D3D.cpp b/src/RageDisplay_D3D.cpp index 83935da881..cbfcf72e19 100644 --- a/src/RageDisplay_D3D.cpp +++ b/src/RageDisplay_D3D.cpp @@ -352,7 +352,7 @@ RString SetD3DParams( bool &bNewDeviceOut ) D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GraphicsWindow::GetHwnd(), - D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED, + D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED, &g_d3dpp, &g_pd3dDevice ); if( FAILED(hr) )