static
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@@ -68,20 +68,20 @@ static bool g_bColorIndexTableWorks = true;
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/* OpenGL system information that generally doesn't change at runtime. */
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/* OpenGL system information that generally doesn't change at runtime. */
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/* Range and granularity of points and lines: */
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/* Range and granularity of points and lines: */
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float g_line_range[2];
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static float g_line_range[2];
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float g_point_range[2];
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static float g_point_range[2];
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/* OpenGL version * 10: */
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/* OpenGL version * 10: */
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int g_glVersion;
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static int g_glVersion;
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/* GLU version * 10: */
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/* GLU version * 10: */
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int g_gluVersion;
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static int g_gluVersion;
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static int g_iMaxTextureUnits = 0;
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static int g_iMaxTextureUnits = 0;
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/* We don't actually use normals (we don't turn on lighting), there's just
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/* We don't actually use normals (we don't turn on lighting), there's just
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* no GL_T2F_C4F_V3F. */
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* no GL_T2F_C4F_V3F. */
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const GLenum RageSpriteVertexFormat = GL_T2F_C4F_N3F_V3F;
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static const GLenum RageSpriteVertexFormat = GL_T2F_C4F_N3F_V3F;
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/* If we support texture matrix scaling, a handle to the vertex program: */
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/* If we support texture matrix scaling, a handle to the vertex program: */
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static GLhandleARB g_bTextureMatrixShader = 0;
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static GLhandleARB g_bTextureMatrixShader = 0;
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