static
This commit is contained in:
@@ -68,20 +68,20 @@ static bool g_bColorIndexTableWorks = true;
|
||||
/* OpenGL system information that generally doesn't change at runtime. */
|
||||
|
||||
/* Range and granularity of points and lines: */
|
||||
float g_line_range[2];
|
||||
float g_point_range[2];
|
||||
static float g_line_range[2];
|
||||
static float g_point_range[2];
|
||||
|
||||
/* OpenGL version * 10: */
|
||||
int g_glVersion;
|
||||
static int g_glVersion;
|
||||
|
||||
/* GLU version * 10: */
|
||||
int g_gluVersion;
|
||||
static int g_gluVersion;
|
||||
|
||||
static int g_iMaxTextureUnits = 0;
|
||||
|
||||
/* We don't actually use normals (we don't turn on lighting), there's just
|
||||
* no GL_T2F_C4F_V3F. */
|
||||
const GLenum RageSpriteVertexFormat = GL_T2F_C4F_N3F_V3F;
|
||||
static const GLenum RageSpriteVertexFormat = GL_T2F_C4F_N3F_V3F;
|
||||
|
||||
/* If we support texture matrix scaling, a handle to the vertex program: */
|
||||
static GLhandleARB g_bTextureMatrixShader = 0;
|
||||
|
||||
Reference in New Issue
Block a user