I wonder how the branches will look this time.
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@@ -1755,7 +1755,7 @@ PercentP1Y=SCREEN_TOP+320
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PercentP1OnCommand=visible,false
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PercentP1OnCommand=visible,false
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PercentP1OffCommand=
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PercentP1OffCommand=
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#
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#
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PercentP2X=SCREEN_CENTER_X-160
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PercentP2X=SCREEN_CENTER_X+160
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PercentP2Y=SCREEN_TOP+320
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PercentP2Y=SCREEN_TOP+320
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PercentP2OnCommand=visible,false
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PercentP2OnCommand=visible,false
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PercentP2OffCommand=
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PercentP2OffCommand=
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@@ -23,6 +23,7 @@ class NoteField;
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class PlayerStageStats;
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class PlayerStageStats;
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class JudgedRows;
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class JudgedRows;
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// todo: replace these with a Message and MESSAGEMAN? -aj
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AutoScreenMessage( SM_100Combo );
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AutoScreenMessage( SM_100Combo );
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AutoScreenMessage( SM_200Combo );
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AutoScreenMessage( SM_200Combo );
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AutoScreenMessage( SM_300Combo );
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AutoScreenMessage( SM_300Combo );
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@@ -2578,7 +2578,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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else if( SM >= SM_100Combo && SM <= SM_1000Combo )
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else if( SM >= SM_100Combo && SM <= SM_1000Combo )
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{
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{
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int iCombo = (SM-SM_100Combo+1) * 100;
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int iCombo = ( SM-(SM_100Combo+1) ) * 100;
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PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 );
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PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 );
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}
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}
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else if( SM == SM_ComboStopped )
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else if( SM == SM_ComboStopped )
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@@ -4,6 +4,7 @@
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#include "GameState.h"
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#include "GameState.h"
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#include "Steps.h"
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#include "Steps.h"
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#include "GameManager.h"
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#include "GameManager.h"
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#include "NotesLoaderSM.h"
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#include "NotesLoaderSSC.h"
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#include "NotesLoaderSSC.h"
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#include "GameSoundManager.h"
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#include "GameSoundManager.h"
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#include "Model.h"
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#include "Model.h"
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@@ -132,7 +133,10 @@ void ScreenHowToPlay::Init()
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ActorUtil::LoadAllCommandsAndSetXY( m_pLifeMeterBar, m_sName );
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ActorUtil::LoadAllCommandsAndSetXY( m_pLifeMeterBar, m_sName );
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m_pLifeMeterBar->FillForHowToPlay( NUM_W2S, NUM_MISSES );
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m_pLifeMeterBar->FillForHowToPlay( NUM_W2S, NUM_MISSES );
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SSCLoader::LoadFromSSCFile( THEME->GetPathO(m_sName, "steps"), m_Song, false );
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// Allow themers to use .ssc and .sm files. -aj
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bool bLoadedSSCFile = SSCLoader::LoadFromSSCFile( THEME->GetPathO(m_sName, "steps"), m_Song, false );
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if( !bLoadedSSCFile )
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SMLoader::LoadFromSMFile( THEME->GetPathO(m_sName, "steps"), m_Song, false );
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m_Song.AddAutoGenNotes();
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m_Song.AddAutoGenNotes();
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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