I wonder how the branches will look this time.
This commit is contained in:
@@ -1755,7 +1755,7 @@ PercentP1Y=SCREEN_TOP+320
|
||||
PercentP1OnCommand=visible,false
|
||||
PercentP1OffCommand=
|
||||
#
|
||||
PercentP2X=SCREEN_CENTER_X-160
|
||||
PercentP2X=SCREEN_CENTER_X+160
|
||||
PercentP2Y=SCREEN_TOP+320
|
||||
PercentP2OnCommand=visible,false
|
||||
PercentP2OffCommand=
|
||||
|
||||
@@ -23,6 +23,7 @@ class NoteField;
|
||||
class PlayerStageStats;
|
||||
class JudgedRows;
|
||||
|
||||
// todo: replace these with a Message and MESSAGEMAN? -aj
|
||||
AutoScreenMessage( SM_100Combo );
|
||||
AutoScreenMessage( SM_200Combo );
|
||||
AutoScreenMessage( SM_300Combo );
|
||||
|
||||
@@ -1856,7 +1856,7 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
case PLAY_MODE_RAVE:
|
||||
if( GAMESTATE->OneIsHot() )
|
||||
PlayAnnouncer( "gameplay comment hot", SECONDS_BETWEEN_COMMENTS );
|
||||
else if( GAMESTATE->AllAreInDangerOrWorse() )
|
||||
else if( GAMESTATE->AllAreInDangerOrWorse() )
|
||||
PlayAnnouncer( "gameplay comment danger", SECONDS_BETWEEN_COMMENTS );
|
||||
else
|
||||
PlayAnnouncer( "gameplay comment good", SECONDS_BETWEEN_COMMENTS );
|
||||
@@ -2578,7 +2578,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
else if( SM >= SM_100Combo && SM <= SM_1000Combo )
|
||||
{
|
||||
int iCombo = (SM-SM_100Combo+1) * 100;
|
||||
int iCombo = ( SM-(SM_100Combo+1) ) * 100;
|
||||
PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 );
|
||||
}
|
||||
else if( SM == SM_ComboStopped )
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "GameState.h"
|
||||
#include "Steps.h"
|
||||
#include "GameManager.h"
|
||||
#include "NotesLoaderSM.h"
|
||||
#include "NotesLoaderSSC.h"
|
||||
#include "GameSoundManager.h"
|
||||
#include "Model.h"
|
||||
@@ -132,7 +133,10 @@ void ScreenHowToPlay::Init()
|
||||
ActorUtil::LoadAllCommandsAndSetXY( m_pLifeMeterBar, m_sName );
|
||||
m_pLifeMeterBar->FillForHowToPlay( NUM_W2S, NUM_MISSES );
|
||||
|
||||
SSCLoader::LoadFromSSCFile( THEME->GetPathO(m_sName, "steps"), m_Song, false );
|
||||
// Allow themers to use .ssc and .sm files. -aj
|
||||
bool bLoadedSSCFile = SSCLoader::LoadFromSSCFile( THEME->GetPathO(m_sName, "steps"), m_Song, false );
|
||||
if( !bLoadedSSCFile )
|
||||
SMLoader::LoadFromSMFile( THEME->GetPathO(m_sName, "steps"), m_Song, false );
|
||||
m_Song.AddAutoGenNotes();
|
||||
|
||||
const Style* pStyle = GAMESTATE->GetCurrentStyle();
|
||||
|
||||
Reference in New Issue
Block a user