diff --git a/stepmania/src/ScreenManager.h b/stepmania/src/ScreenManager.h index 8107d492a2..c09e727042 100644 --- a/stepmania/src/ScreenManager.h +++ b/stepmania/src/ScreenManager.h @@ -66,19 +66,19 @@ public: void PlaySharedBackgroundOffCommand(); void ZeroNextUpdate(); private: - Screen *m_pInputFocus; // NULL = top of m_ScreenStack + Screen *m_pInputFocus; // NULL = top of m_ScreenStack - RString m_sSystemMessage; + RString m_sSystemMessage; // Screen loads, removals, and concurrent prepares are delayed until the next update. - RString m_sDelayedScreen; - RString m_sDelayedConcurrentPrepare; - ScreenMessage m_OnDonePreparingScreen; - ScreenMessage m_PopTopScreen; + RString m_sDelayedScreen; + RString m_sDelayedConcurrentPrepare; + ScreenMessage m_OnDonePreparingScreen; + ScreenMessage m_PopTopScreen; // Set this to true anywhere we create of delete objects. These // operations take a long time, and will cause a skip on the next update. - bool m_bZeroNextUpdate; + bool m_bZeroNextUpdate; Screen *MakeNewScreen( const RString &sName ); void LoadDelayedScreen();