continue refactoring: split out StageResults::CalcAwards, split loop

This commit is contained in:
Glenn Maynard
2005-09-11 00:18:10 +00:00
parent 69edbcee97
commit 52087511c7
2 changed files with 69 additions and 71 deletions
+67 -71
View File
@@ -818,9 +818,6 @@ void ScreenEvaluation::CommitScores(
if( GAMESTATE->IsDisqualified(p) )
continue;
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pSteps = GAMESTATE->m_pCurSteps[p];
// whether or not to save scores when the stage was failed
// depends on if this is a course or not ... it's handled
// below in the switch
@@ -842,10 +839,16 @@ void ScreenEvaluation::CommitScores(
hs.SetHoldNoteScore( hns, m_StageStats.m_player[p].iHoldNoteScores[hns] );
hs.SetRadarValues( m_StageStats.m_player[p].radarActual );
hs.SetLifeRemainingSeconds( m_StageStats.m_player[p].fLifeRemainingSeconds );
}
FOREACH_HumanPlayer( p )
{
const HighScore &hs = out[p].m_HighScore;
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
const Song* pSong = GAMESTATE->m_pCurSong;
const Steps* pSteps = GAMESTATE->m_pCurSteps[p];
switch( type )
{
case stage:
@@ -939,80 +942,73 @@ void ScreenEvaluation::CommitScores(
out[p].m_iMachineHighScoreIndex = iter - pHSL->vHighScores.begin();
}
FOREACH_HumanPlayer( p )
out[p].CalcAwards( m_StageStats.m_player[p], p );
}
void StageResults::CalcAwards( const PlayerStageStats &m_PlayerStageStats, PlayerNumber p )
{
LOG->Trace( "hand out awards" );
FOREACH_HumanPlayer( p )
deque<PerDifficultyAward> &vPdas = GAMESTATE->m_vLastPerDifficultyAwards[p];
LOG->Trace( "per difficulty awards" );
// per-difficulty awards
// don't give per-difficutly awards if using easy mods
if( !GAMESTATE->IsDisqualified(p) )
{
deque<PerDifficultyAward> &vPdas = GAMESTATE->m_vLastPerDifficultyAwards[p];
LOG->Trace( "per difficulty awards" );
// per-difficulty awards
switch( type )
{
case stage:
case course:
// don't give per-difficutly awards if using easy mods
if( !GAMESTATE->IsDisqualified(p) )
{
if( m_StageStats.m_player[p].FullComboOfScore( TNS_GREAT ) )
vPdas.push_back( AWARD_FULL_COMBO_GREATS );
if( m_StageStats.m_player[p].SingleDigitsOfScore( TNS_GREAT ) )
vPdas.push_back( AWARD_SINGLE_DIGIT_GREATS );
if( m_StageStats.m_player[p].FullComboOfScore( TNS_PERFECT ) )
vPdas.push_back( AWARD_FULL_COMBO_PERFECTS );
if( m_StageStats.m_player[p].SingleDigitsOfScore( TNS_PERFECT ) )
vPdas.push_back( AWARD_SINGLE_DIGIT_PERFECTS );
if( m_StageStats.m_player[p].FullComboOfScore( TNS_MARVELOUS ) )
vPdas.push_back( AWARD_FULL_COMBO_MARVELOUSES );
if( m_StageStats.m_player[p].OneOfScore( TNS_GREAT ) )
vPdas.push_back( AWARD_ONE_GREAT );
if( m_StageStats.m_player[p].OneOfScore( TNS_PERFECT ) )
vPdas.push_back( AWARD_ONE_PERFECT );
float fPercentGreats = m_StageStats.m_player[p].GetPercentageOfTaps( TNS_GREAT );
if( fPercentGreats >= 0.8f )
vPdas.push_back( AWARD_GREATS_80_PERCENT );
if( fPercentGreats >= 0.9f )
vPdas.push_back( AWARD_GREATS_90_PERCENT );
if( fPercentGreats >= 1.f )
vPdas.push_back( AWARD_GREATS_100_PERCENT );
}
}
// Max one PDA per stage
if( !vPdas.empty() )
vPdas.erase( vPdas.begin(), vPdas.end()-1 );
if( m_PlayerStageStats.FullComboOfScore( TNS_GREAT ) )
vPdas.push_back( AWARD_FULL_COMBO_GREATS );
if( m_PlayerStageStats.SingleDigitsOfScore( TNS_GREAT ) )
vPdas.push_back( AWARD_SINGLE_DIGIT_GREATS );
if( m_PlayerStageStats.FullComboOfScore( TNS_PERFECT ) )
vPdas.push_back( AWARD_FULL_COMBO_PERFECTS );
if( m_PlayerStageStats.SingleDigitsOfScore( TNS_PERFECT ) )
vPdas.push_back( AWARD_SINGLE_DIGIT_PERFECTS );
if( m_PlayerStageStats.FullComboOfScore( TNS_MARVELOUS ) )
vPdas.push_back( AWARD_FULL_COMBO_MARVELOUSES );
if( !vPdas.empty() )
out[p].m_pdaToShow = vPdas.back();
if( m_PlayerStageStats.OneOfScore( TNS_GREAT ) )
vPdas.push_back( AWARD_ONE_GREAT );
if( m_PlayerStageStats.OneOfScore( TNS_PERFECT ) )
vPdas.push_back( AWARD_ONE_PERFECT );
LOG->Trace( "done with per difficulty awards" );
// DO give peak combo awards if using easy mods
int iComboAtStartOfStage = m_StageStats.m_player[p].GetComboAtStartOfStage();
int iPeakCombo = m_StageStats.m_player[p].GetMaxCombo().cnt;
FOREACH_PeakComboAward( pca )
{
int iLevel = 1000 * (pca+1);
bool bCrossedLevel = iComboAtStartOfStage < iLevel && iPeakCombo >= iLevel;
LOG->Trace( "pca = %d, iLevel = %d, bCrossedLevel = %d", pca, iLevel, bCrossedLevel );
if( bCrossedLevel )
{
GAMESTATE->m_vLastPeakComboAwards[p].push_back( pca );
}
}
if( !GAMESTATE->m_vLastPeakComboAwards[p].empty() )
out[p].m_pcaToShow = GAMESTATE->m_vLastPeakComboAwards[p].back();
LOG->Trace( "done with per combo awards" );
float fPercentGreats = m_PlayerStageStats.GetPercentageOfTaps( TNS_GREAT );
if( fPercentGreats >= 0.8f )
vPdas.push_back( AWARD_GREATS_80_PERCENT );
if( fPercentGreats >= 0.9f )
vPdas.push_back( AWARD_GREATS_90_PERCENT );
if( fPercentGreats >= 1.f )
vPdas.push_back( AWARD_GREATS_100_PERCENT );
}
LOG->Trace( "done handing out awards." );
// Max one PDA per stage
if( !vPdas.empty() )
vPdas.erase( vPdas.begin(), vPdas.end()-1 );
if( !vPdas.empty() )
m_pdaToShow = vPdas.back();
LOG->Trace( "done with per difficulty awards" );
// DO give peak combo awards if using easy mods
int iComboAtStartOfStage = m_PlayerStageStats.GetComboAtStartOfStage();
int iPeakCombo = m_PlayerStageStats.GetMaxCombo().cnt;
FOREACH_PeakComboAward( pca )
{
int iLevel = 1000 * (pca+1);
bool bCrossedLevel = iComboAtStartOfStage < iLevel && iPeakCombo >= iLevel;
LOG->Trace( "pca = %d, iLevel = %d, bCrossedLevel = %d", pca, iLevel, bCrossedLevel );
if( bCrossedLevel )
GAMESTATE->m_vLastPeakComboAwards[p].push_back( pca );
}
if( !GAMESTATE->m_vLastPeakComboAwards[p].empty() )
m_pcaToShow = GAMESTATE->m_vLastPeakComboAwards[p].back();
LOG->Trace( "done with per combo awards" );
}
+2
View File
@@ -27,6 +27,8 @@ public:
PerDifficultyAward m_pdaToShow;
PeakComboAward m_pcaToShow;
HighScore m_HighScore;
void CalcAwards( const PlayerStageStats &m_PlayerStageStats, PlayerNumber p );
};
const int MAX_SONGS_TO_SHOW = 5; // In summary, we show last 3 stages, plus extra stages if passed