hide some StepsTypes from catalog.xml
This commit is contained in:
@@ -4564,6 +4564,10 @@ ShowStyleDouble=1
|
|||||||
ShowStyleCouple=1
|
ShowStyleCouple=1
|
||||||
ShowStyleSolo=1
|
ShowStyleSolo=1
|
||||||
ShowStyleReal=1
|
ShowStyleReal=1
|
||||||
|
ShowStepsTypeDance-single=1
|
||||||
|
ShowStepsTypeDance-double=1
|
||||||
|
ShowStepsTypeDance-couple=1
|
||||||
|
ShowStepsTypeDance-solo=1
|
||||||
InternetRankingHomeUrl=
|
InternetRankingHomeUrl=
|
||||||
InternetRankingUploadUrl=
|
InternetRankingUploadUrl=
|
||||||
InternetRankingViewGuidUrl=
|
InternetRankingViewGuidUrl=
|
||||||
|
|||||||
@@ -20,6 +20,7 @@
|
|||||||
|
|
||||||
#define SHOW_PLAY_MODE(pm) THEME->GetMetricB("CatalogXml",ssprintf("ShowPlayMode%s",PlayModeToString(pm).c_str()))
|
#define SHOW_PLAY_MODE(pm) THEME->GetMetricB("CatalogXml",ssprintf("ShowPlayMode%s",PlayModeToString(pm).c_str()))
|
||||||
#define SHOW_STYLE(ps) THEME->GetMetricB("CatalogXml",ssprintf("ShowStyle%s",Capitalize((ps)->m_szName).c_str()))
|
#define SHOW_STYLE(ps) THEME->GetMetricB("CatalogXml",ssprintf("ShowStyle%s",Capitalize((ps)->m_szName).c_str()))
|
||||||
|
#define SHOW_STEPS_TYPE(st) THEME->GetMetricB("CatalogXml",ssprintf("ShowStepsType%s",Capitalize(GAMEMAN->StepsTypeToString(st)).c_str()))
|
||||||
#define INTERNET_RANKING_HOME_URL THEME->GetMetric ("CatalogXml","InternetRankingHomeUrl")
|
#define INTERNET_RANKING_HOME_URL THEME->GetMetric ("CatalogXml","InternetRankingHomeUrl")
|
||||||
#define INTERNET_RANKING_UPLOAD_URL THEME->GetMetric ("CatalogXml","InternetRankingUploadUrl")
|
#define INTERNET_RANKING_UPLOAD_URL THEME->GetMetric ("CatalogXml","InternetRankingUploadUrl")
|
||||||
#define INTERNET_RANKING_VIEW_GUID_URL THEME->GetMetric ("CatalogXml","InternetRankingViewGuidUrl")
|
#define INTERNET_RANKING_VIEW_GUID_URL THEME->GetMetric ("CatalogXml","InternetRankingViewGuidUrl")
|
||||||
@@ -137,8 +138,10 @@ void SaveCatalogXml()
|
|||||||
{
|
{
|
||||||
vector<StepsType> vStepsTypes;
|
vector<StepsType> vStepsTypes;
|
||||||
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, vStepsTypes );
|
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, vStepsTypes );
|
||||||
for( vector<StepsType>::const_iterator iter = vStepsTypes.begin(); iter != vStepsTypes.end(); iter++ )
|
FOREACH_CONST( StepsType, vStepsTypes, iter )
|
||||||
{
|
{
|
||||||
|
if( !SHOW_STEPS_TYPE(*iter) )
|
||||||
|
continue;
|
||||||
XNode* pNode2 = pNode->AppendChild( "StepsType", GAMEMAN->StepsTypeToString(*iter) );
|
XNode* pNode2 = pNode->AppendChild( "StepsType", GAMEMAN->StepsTypeToString(*iter) );
|
||||||
pNode2->AppendAttr( "DisplayAs", GAMEMAN->StepsTypeToThemedString(*iter) );
|
pNode2->AppendAttr( "DisplayAs", GAMEMAN->StepsTypeToThemedString(*iter) );
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user