style cleanup
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@@ -15,20 +15,20 @@ public:
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/* A RageSound calls this to request to be played.
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* XXX: define what we should do when it can't be played (eg. out of
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* channels) */
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virtual void StartMixing( RageSoundBase *snd ) = 0;
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virtual void StartMixing( RageSoundBase *pSound ) = 0;
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/* A RageSound calls this to request it not be played. When this function
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* returns, snd is no longer valid; ensure no running threads are still
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* accessing it before returning. This must handle gracefully the case where
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* snd was not actually being played, though it may print a warning. */
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virtual void StopMixing( RageSoundBase *snd ) = 0;
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virtual void StopMixing( RageSoundBase *pSound ) = 0;
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/* Pause or unpause the given sound. If the sound was stopped (not paused),
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* return false and do nothing; otherwise return true and pause or unpause
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* the sound. Unlike StopMixing, pausing and unpause a sound will not lose
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* any buffered sound (but will not release any resources associated with
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* playing the sound, either). */
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virtual bool PauseMixing( RageSoundBase *snd, bool bStop ) = 0;
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virtual bool PauseMixing( RageSoundBase *pSound, bool bStop ) = 0;
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/* Get the current hardware frame position, in the same time base as passed to
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* RageSound::CommitPlayingPosition. */
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