diff --git a/stepmania/src/arch/Sound/RageSoundDriver.h b/stepmania/src/arch/Sound/RageSoundDriver.h index e01e2f818d..3f6a4263ea 100644 --- a/stepmania/src/arch/Sound/RageSoundDriver.h +++ b/stepmania/src/arch/Sound/RageSoundDriver.h @@ -15,20 +15,20 @@ public: /* A RageSound calls this to request to be played. * XXX: define what we should do when it can't be played (eg. out of * channels) */ - virtual void StartMixing( RageSoundBase *snd ) = 0; + virtual void StartMixing( RageSoundBase *pSound ) = 0; /* A RageSound calls this to request it not be played. When this function * returns, snd is no longer valid; ensure no running threads are still * accessing it before returning. This must handle gracefully the case where * snd was not actually being played, though it may print a warning. */ - virtual void StopMixing( RageSoundBase *snd ) = 0; + virtual void StopMixing( RageSoundBase *pSound ) = 0; /* Pause or unpause the given sound. If the sound was stopped (not paused), * return false and do nothing; otherwise return true and pause or unpause * the sound. Unlike StopMixing, pausing and unpause a sound will not lose * any buffered sound (but will not release any resources associated with * playing the sound, either). */ - virtual bool PauseMixing( RageSoundBase *snd, bool bStop ) = 0; + virtual bool PauseMixing( RageSoundBase *pSound, bool bStop ) = 0; /* Get the current hardware frame position, in the same time base as passed to * RageSound::CommitPlayingPosition. */