Add stage mods for oni.
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@@ -1,9 +1,12 @@
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function AreStageModsForced()
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if GAMESTATE:IsAnExtraStage() then return true end
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return false
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local bExtraStage = GAMESTATE:IsAnExtraStage()
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local bOni = GAMESTATE:GetPlayMode() == PLAY_MODE_ONI
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Trace( "bExtraStage = " .. tostring(bExtraStage) )
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Trace( "bOni = " .. tostring(bOni) )
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return bExtraStage or bOni
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end
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function ScreenSelectMusic:setupstagemods()
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function ScreenSelectMusic:setupmusicstagemods()
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if not GAMESTATE:IsAnExtraStage() then return end
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if GAMESTATE:GetPreferredSongGroup() == "---Group All---" and
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not PREFSMAN:GetPreference("PickExtraStage") then
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@@ -30,6 +33,26 @@ function ScreenSelectMusic:setupstagemods()
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GAMESTATE:SetSongOptions( ModsLevel_Stage, so )
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MESSAGEMAN:Broadcast( "SongOptionsChanged" )
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end
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function ScreenSelectMusic:setupcoursestagemods()
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local mode = GAMESTATE:GetPlayMode()
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if mode == PLAY_MODE_ONI then
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local po = "clearall," .. NOTESKIN:GetGameBaseNoteSkinName()
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-- Let SSMusic set battery.
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-- local so = "failimmediate,battery"
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local so = "failimmediate"
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local fun = function( dummy, pn )
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GAMESTATE:GetPlayerState(pn):SetPlayerOptions( ModsLevel_Stage, po )
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MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) )
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end
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table.foreach( GAMESTATE:GetHumanPlayers(), fun )
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GAMESTATE:SetSongOptions( ModsLevel_Stage, so )
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MESSAGEMAN:Broadcast( "SongOptionsChanged" )
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end
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end
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--
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-- (c) 2006 Steve Checkoway
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-- All rights reserved.
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