Read the metric before it is used.
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@@ -486,6 +486,7 @@ void GameState::BeginStage()
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ResetStageStatistics();
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ARE_STAGE_MODS_FORCED.Read(); // XXX: where does this belong?
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if( !ARE_STAGE_MODS_FORCED )
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{
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FOREACH_PlayerNumber( p )
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