Use UCKeyTranslate if the 'uchr' resource exists. If not, fall back on the 'KCHR' resource.
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@@ -373,20 +373,63 @@ wchar_t InputHandler_Carbon::DeviceButtonToChar( DeviceButton button, bool bUseC
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UInt32 modifiers = 0;
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if( bUseCurrentKeyModifiers )
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modifiers = GetCurrentKeyModifiers();
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SInt16 iCurrentKeyScript = GetScriptManagerVariable( smKeyScript );
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SInt16 iCurrentKeyLayoutID = GetScriptVariable( iCurrentKeyScript, smScriptKeys );
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static SInt16 iLastKeyLayoutID = !iCurrentKeyLayoutID; // Just be different.
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static UInt32 iDeadKeyState;
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static UCKeyboardLayout **KeyLayout;
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static unsigned long state = 0;
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static Ptr keymap = NULL;
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Ptr new_keymap;
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new_keymap = (Ptr)GetScriptManagerVariable(smKCHRCache);
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if( new_keymap != keymap )
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if( iCurrentKeyLayoutID != iLastKeyLayoutID )
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{
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keymap = new_keymap;
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state = 0;
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iDeadKeyState = 0;
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KeyLayout = (UCKeyboardLayout **)GetResource( 'uchr', iCurrentKeyLayoutID );
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iLastKeyLayoutID = iCurrentKeyLayoutID;
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}
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if( KeyLayout )
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{
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UInt32 keyboardType = LMGetKbdType();
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UInt32 modifiers = bUseCurrentKeyModifiers ? GetCurrentKeyModifiers() : 0;
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UniChar unicodeInputString[4];
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UniCharCount length;
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OSStatus status = UCKeyTranslate( *KeyLayout, iMacVirtualKey, kUCKeyActionDown, modifiers,
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keyboardType, 0, &iDeadKeyState, ARRAYLEN(unicodeInputString),
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&length, unicodeInputString );
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if( status )
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return L'\0';
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CFStringRef inputString = CFStringCreateWithCharacters( NULL, unicodeInputString, length );
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char utf8InputString[7]; // Max size is 6 (although really only 4 are used) + null.
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if( !CFStringGetCString(inputString, utf8InputString, 7, kCFStringEncodingUTF8) )
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{
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CFRelease( inputString );
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return L'\0';
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}
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wchar_t ch = utf8_get_char( utf8InputString );
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CFRelease( inputString );
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return ch == INVALID_CHAR ? L'\0' : ch;
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}
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else
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{
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// Fall back on the 'KCHR' resource.
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static unsigned long state = 0;
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static Ptr keymap = NULL;
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Ptr new_keymap;
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new_keymap = (Ptr)GetScriptManagerVariable(smKCHRCache);
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if( new_keymap != keymap )
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{
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keymap = new_keymap;
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state = 0;
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}
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// XXX: Only returns ascii. Ž will be returned as e.
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return KeyTranslate( keymap, UInt16(iMacVirtualKey)|modifiers, &state ) & 0xFF;
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}
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// TODO: Use UCKeyTranslate
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wchar_t ch = KeyTranslate( keymap, ((int)iMacVirtualKey)|modifiers, &state ) & 0xFFFF;
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return ch;
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}
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return InputHandler::DeviceButtonToChar( button, bUseCurrentKeyModifiers );
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