remove children nodes

This commit is contained in:
Glenn Maynard
2007-05-18 17:06:40 +00:00
parent 98c0cbe2f3
commit 4f9eeb3099
4 changed files with 11 additions and 15 deletions
@@ -6,12 +6,10 @@ p1y = p1y + 75 -- It starts 75 pixels down from the top of the Bonus frame.
p2y = p2y + 75
return Def.ActorFrame {
children = {
LoadActor("life graph", PLAYER_1) .. {
InitCommand = cmd(x,p1x;y,p1y),
},
LoadActor("life graph", PLAYER_2) .. {
InitCommand = cmd(x,p2x;y,p2y),
},
}
LoadActor("life graph", PLAYER_1) .. {
InitCommand = cmd(x,p1x;y,p1y);
};
LoadActor("life graph", PLAYER_2) .. {
InitCommand = cmd(x,p2x;y,p2y);
};
}
@@ -2,7 +2,6 @@ local Player = ...
assert( Player );
local t = Def.ActorFrame {
children = {
Def.GraphDisplay {
OnCommand=function(self)
local Stats = STATSMAN:GetCurStageStats();
@@ -19,5 +18,4 @@ children = {
Barely = Def.Actor { InitCommand=cmd(hidden,1) },
}
}
}
return t
@@ -1,4 +1,4 @@
local children = {
local t = Def.ActorFrame {
LoadActor( "_music scroll background" ) .. {
InitCommand = cmd(scale_or_crop_background);
};
@@ -7,4 +7,4 @@ local children = {
InitCommand = cmd(align,0,1;x,SCREEN_LEFT+20;y,SCREEN_BOTTOM-40;zoom,.8)
};
}
return WrapInActorFrame( children )
return t;
@@ -1,4 +1,4 @@
local children = {
local t = Def.ActorFrame {
LoadSongBackground() .. {
Condition=not GAMESTATE:IsCourseMode();
OnCommand=cmd(zoom,0;rotationz,0;linear,.5;diffusealpha,1;zoom,1;rotationz,1080);
@@ -6,7 +6,7 @@ local children = {
};
local OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+180;diffusealpha,0;linear,0.3;diffusealpha,0.75);
local function AddChild( name )
children[#children+1] = LoadActor( name .. ".png" ) .. {
t[#t+1] = LoadActor( name .. ".png" ) .. {
OnCommand=OnCommand;
Condition=GAMESTATE:GetCurrentStage() == "Stage_" .. name;
};
@@ -21,4 +21,4 @@ AddChild( "Event" );
AddChild( "Nonstop" );
AddChild( "Oni" );
AddChild( "Endless" );
return Def.ActorFrame { children=children };
return t;