fixup (modify and test in the same copy ...)
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@@ -1,4 +1,4 @@
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local Def.ActorFrame {
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local t = Def.ActorFrame {
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};
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for idx, diff in pairs(Difficulty) do -- 0, Difficulty_Beginner
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t[#t+1] = LoadActor( "_DifficultyDisplay 6x1" ) .. {
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