diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index c985270b30..0e930e4b77 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -399,7 +399,7 @@ void ScreenEvaluation::Init() SET_XY( m_sprSurvivedFrame[p] ); this->AddChild( m_sprSurvivedFrame[p] ); - m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "stage") ); + m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "SurvivedNumber") ); m_textSurvivedNumber[p].SetShadowLength( 0 ); // curewater: edited the "# stages cleared" text so it deducts one if you failed. // Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)