add animation metrics to ScreenRanking
This commit is contained in:
@@ -2392,33 +2392,103 @@ NextScreen=ScreenUnlock
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CategoryX=517
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CategoryX=517
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CategoryY=32
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CategoryY=32
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CategoryWidth=222
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CategoryWidth=222
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CategoryOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
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CategoryOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
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BannerX=517
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BannerX=517
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BannerY=44
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BannerY=44
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BannerWidth=220
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BannerWidth=220
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BannerHeight=58
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BannerHeight=58
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BannerOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
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BannerOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
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TypeX=520
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TypeX=520
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TypeY=60
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TypeY=60
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TypeOnCommand=addx,640;sleep,0.0;bounceend,1;addx,-640
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TypeOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
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LineSpacingX=0
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LineSpacingX=0
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LineSpacingY=60
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LineSpacingY=60
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BulletsStartX=100
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BulletsStartX=100
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BulletsStartY=140
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BulletsStartY=140
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Bullets1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
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Bullets2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
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Bullets3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
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Bullets4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
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Bullets5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
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Bullets1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Bullets2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Bullets3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Bullets4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Bullets5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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TextZoom=1.0
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TextZoom=1.0
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TextSongZoom=0.7
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TextSongZoom=0.7
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TextColor=0.8,0.8,1,1
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TextColor=0.8,0.8,1,1
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NamesStartX=180
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NamesStartX=180
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NamesStartY=140
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NamesStartY=140
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Names1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
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Names2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
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Names3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
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Names4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
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Names5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
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Names1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Names2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Names3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Names4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Names5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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ScoresStartX=520
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ScoresStartX=520
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ScoresStartY=140
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ScoresStartY=140
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Scores1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
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Scores2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
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Scores3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
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Scores4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
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Scores5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
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Scores1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Scores2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Scores3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Scores4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Scores5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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PointsStartX=380
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PointsStartX=380
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PointsStartY=140
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PointsStartY=140
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Points1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
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Points2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
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Points3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
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Points4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
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Points5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
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Points1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Points2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Points3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Points4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Points5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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TimeStartX=560
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TimeStartX=560
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TimeStartY=140
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TimeStartY=140
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PercentStartX=210
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Time1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
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Time2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
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Time3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
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Time4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
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Time5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
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Time1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Time2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Time3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Time4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Time5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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PercentStartX=170
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PercentStartY=140
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PercentStartY=140
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PercentColSpacingX=110
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Percent1OnCommand=addx,640;sleep,0.2;bounceend,1;addx,-640
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PercentColSpacingY=0
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Percent2OnCommand=addx,640;sleep,0.3;bounceend,1;addx,-640
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Percent3OnCommand=addx,640;sleep,0.4;bounceend,1;addx,-640
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Percent4OnCommand=addx,640;sleep,0.5;bounceend,1;addx,-640
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Percent5OnCommand=addx,640;sleep,0.6;bounceend,1;addx,-640
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Percent1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
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Percent2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
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Percent3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
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Percent4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
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Percent5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
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DifficultyStartX=170
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DifficultyStartY=110
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DifficultySpacingX=110
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DifficultySpacingY=0
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DifficultyOnCommand=addx,640;sleep,0.1;bounceend,1;addx,-640
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DifficultyOffCommand=sleep,0.1;linear,0.5;diffusealpha,0
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SecondsPerPage=5
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SecondsPerPage=5
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ShowCategories=0
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ShowCategories=1
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ShowAllSongs=1
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ShowAllSongs=1
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CoursesToShow=Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs
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CoursesToShow=Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs
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NotesTypesToHide=dance-couple,dance-solo,pump-halfdouble
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NotesTypesToHide=dance-couple,dance-solo,pump-halfdouble
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@@ -2426,7 +2496,7 @@ TextColor1=0.6,0.6,1,1
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TextColor2=1,0.3,0.3,1
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TextColor2=1,0.3,0.3,1
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TextColor3=0.3,1,0.3,1
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TextColor3=0.3,1,0.3,1
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EmptyScoreName=STEP
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EmptyScoreName=STEP
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ShowSongDifficulties=easy,medium,hard,challenge
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DifficultiesToShow=easy,medium,hard,challenge
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# Not all game types have NotesTypesToHide set, so add a few dummy colors
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# Not all game types have NotesTypesToHide set, so add a few dummy colors
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+234
-156
@@ -23,40 +23,63 @@
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#include "ScoreKeeperMAX2.h"
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#include "ScoreKeeperMAX2.h"
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#include "ScoreKeeper5th.h"
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#include "ScoreKeeper5th.h"
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#define CATEGORY_X THEME->GetMetricF("ScreenRanking","CategoryX")
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#define CATEGORY_Y THEME->GetMetricF("ScreenRanking","CategoryY")
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#define CATEGORY_X THEME->GetMetricF("ScreenRanking","CategoryX")
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#define CATEGORY_WIDTH THEME->GetMetricF("ScreenRanking","CategoryWidth")
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#define CATEGORY_Y THEME->GetMetricF("ScreenRanking","CategoryY")
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#define BANNER_X THEME->GetMetricF("ScreenRanking","BannerX")
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#define CATEGORY_WIDTH THEME->GetMetricF("ScreenRanking","CategoryWidth")
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#define BANNER_Y THEME->GetMetricF("ScreenRanking","BannerY")
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#define CATEGORY_ON_COMMAND THEME->GetMetric ("ScreenRanking","CategoryOnCommand")
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#define BANNER_WIDTH THEME->GetMetricF("ScreenRanking","BannerWidth")
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#define CATEGORY_OFF_COMMAND THEME->GetMetric ("ScreenRanking","CategoryOffCommand")
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#define BANNER_HEIGHT THEME->GetMetricF("ScreenRanking","BannerHeight")
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#define BANNER_X THEME->GetMetricF("ScreenRanking","BannerX")
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#define TYPE_X THEME->GetMetricF("ScreenRanking","TypeX")
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#define BANNER_Y THEME->GetMetricF("ScreenRanking","BannerY")
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#define TYPE_Y THEME->GetMetricF("ScreenRanking","TypeY")
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#define BANNER_WIDTH THEME->GetMetricF("ScreenRanking","BannerWidth")
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#define LINE_SPACING_X THEME->GetMetricF("ScreenRanking","LineSpacingX")
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#define BANNER_HEIGHT THEME->GetMetricF("ScreenRanking","BannerHeight")
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#define LINE_SPACING_Y THEME->GetMetricF("ScreenRanking","LineSpacingY")
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#define BANNER_ON_COMMAND THEME->GetMetric ("ScreenRanking","BannerOnCommand")
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#define BULLETS_START_X THEME->GetMetricF("ScreenRanking","BulletsStartX")
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#define BANNER_OFF_COMMAND THEME->GetMetric ("ScreenRanking","BannerOffCommand")
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#define BULLETS_START_Y THEME->GetMetricF("ScreenRanking","BulletsStartY")
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#define TYPE_X THEME->GetMetricF("ScreenRanking","TypeX")
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#define TEXT_ZOOM THEME->GetMetricF("ScreenRanking","TextZoom")
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#define TYPE_Y THEME->GetMetricF("ScreenRanking","TypeY")
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#define TEXT_SONGZOOM THEME->GetMetricF("ScreenRanking","TextSongZoom")
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#define TYPE_ON_COMMAND THEME->GetMetric ("ScreenRanking","TypeOnCommand")
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#define TEXT_COLOR( i ) THEME->GetMetricC("ScreenRanking",ssprintf("TextColor%d",i+1))
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#define TYPE_OFF_COMMAND THEME->GetMetric ("ScreenRanking","TypeOffCommand")
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#define NAMES_START_X THEME->GetMetricF("ScreenRanking","NamesStartX")
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#define LINE_SPACING_X THEME->GetMetricF("ScreenRanking","LineSpacingX")
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#define NAMES_START_Y THEME->GetMetricF("ScreenRanking","NamesStartY")
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#define LINE_SPACING_Y THEME->GetMetricF("ScreenRanking","LineSpacingY")
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#define SCORES_START_X THEME->GetMetricF("ScreenRanking","ScoresStartX")
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#define BULLETS_START_X THEME->GetMetricF("ScreenRanking","BulletsStartX")
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#define SCORES_START_Y THEME->GetMetricF("ScreenRanking","ScoresStartY")
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#define BULLETS_START_Y THEME->GetMetricF("ScreenRanking","BulletsStartY")
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#define POINTS_START_X THEME->GetMetricF("ScreenRanking","PointsStartX")
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#define BULLETS_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Bullets%dOnCommand",l+1))
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#define POINTS_START_Y THEME->GetMetricF("ScreenRanking","PointsStartY")
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#define BULLETS_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Bullets%dOffCommand",l+1))
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#define TIME_START_X THEME->GetMetricF("ScreenRanking","TimeStartX")
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#define TEXT_ZOOM THEME->GetMetricF("ScreenRanking","TextZoom")
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#define TIME_START_Y THEME->GetMetricF("ScreenRanking","TimeStartY")
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#define TEXT_SONGZOOM THEME->GetMetricF("ScreenRanking","TextSongZoom")
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#define PERCENT_START_X THEME->GetMetricF("ScreenRanking","PercentStartX")
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#define TEXT_COLOR( i ) THEME->GetMetricC("ScreenRanking",ssprintf("TextColor%d",i+1))
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#define PERCENT_START_Y THEME->GetMetricF("ScreenRanking","PercentStartY")
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#define NAMES_START_X THEME->GetMetricF("ScreenRanking","NamesStartX")
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#define PERCENT_COL_SPACING_X THEME->GetMetricF("ScreenRanking","PercentColSpacingX")
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#define NAMES_START_Y THEME->GetMetricF("ScreenRanking","NamesStartY")
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#define PERCENT_COL_SPACING_Y THEME->GetMetricF("ScreenRanking","PercentColSpacingY")
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#define NAMES_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Names%dOnCommand",l+1))
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#define SECONDS_PER_PAGE THEME->GetMetricF("ScreenRanking","SecondsPerPage")
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#define NAMES_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Names%dOffCommand",l+1))
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#define SHOW_CATEGORIES THEME->GetMetricB("ScreenRanking","ShowCategories")
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#define SCORES_START_X THEME->GetMetricF("ScreenRanking","ScoresStartX")
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#define SHOW_ALL_SONGS THEME->GetMetricB("ScreenRanking","ShowAllSongs")
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#define SCORES_START_Y THEME->GetMetricF("ScreenRanking","ScoresStartY")
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#define NOTES_TYPES_TO_HIDE THEME->GetMetric ("ScreenRanking","NotesTypesToHide")
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#define SCORES_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Scores%dOnCommand",l+1))
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#define EMPTY_SCORE_NAME THEME->GetMetric ("ScreenRanking","EmptyScoreName")
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#define SCORES_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Scores%dOffCommand",l+1))
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#define SHOW_SONG_DIFFICULTIES THEME->GetMetric ("ScreenRanking","ShowSongDifficulties")
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#define POINTS_START_X THEME->GetMetricF("ScreenRanking","PointsStartX")
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#define POINTS_START_Y THEME->GetMetricF("ScreenRanking","PointsStartY")
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#define POINTS_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Points%dOnCommand",l+1))
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#define POINTS_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Points%dOffCommand",l+1))
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#define TIME_START_X THEME->GetMetricF("ScreenRanking","TimeStartX")
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#define TIME_START_Y THEME->GetMetricF("ScreenRanking","TimeStartY")
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#define TIME_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Time%dOnCommand",l+1))
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#define TIME_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Time%dOffCommand",l+1))
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#define PERCENT_START_X THEME->GetMetricF("ScreenRanking","PercentStartX")
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#define PERCENT_START_Y THEME->GetMetricF("ScreenRanking","PercentStartY")
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#define PERCENT_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Percent%dOnCommand",l+1))
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#define PERCENT_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Percent%dOffCommand",l+1))
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#define DIFFICULTY_START_X THEME->GetMetricF("ScreenRanking","DifficultyStartX")
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#define DIFFICULTY_START_Y THEME->GetMetricF("ScreenRanking","DifficultyStartY")
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#define DIFFICULTY_SPACING_X THEME->GetMetricF("ScreenRanking","DifficultySpacingX")
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#define DIFFICULTY_SPACING_Y THEME->GetMetricF("ScreenRanking","DifficultySpacingY")
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#define DIFFICULTY_ON_COMMAND THEME->GetMetric ("ScreenRanking","DifficultyOnCommand")
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#define DIFFICULTY_OFF_COMMAND THEME->GetMetric ("ScreenRanking","DifficultyOffCommand")
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#define SECONDS_PER_PAGE THEME->GetMetricF("ScreenRanking","SecondsPerPage")
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#define SHOW_CATEGORIES THEME->GetMetricB("ScreenRanking","ShowCategories")
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#define SHOW_ALL_SONGS THEME->GetMetricB("ScreenRanking","ShowAllSongs")
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#define NOTES_TYPES_TO_HIDE THEME->GetMetric ("ScreenRanking","NotesTypesToHide")
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#define EMPTY_SCORE_NAME THEME->GetMetric ("ScreenRanking","EmptyScoreName")
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#define DIFFICULTIES_TO_SHOW THEME->GetMetric ("ScreenRanking","DifficultiesToShow")
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#define COURSES_TO_SHOW PREFSMAN->m_sCoursesToShowRanking
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#define COURSES_TO_SHOW PREFSMAN->m_sCoursesToShowRanking
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@@ -66,24 +89,20 @@ const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
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ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
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ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
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{
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{
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m_sprCategory.SetXY( CATEGORY_X, CATEGORY_Y );
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this->AddChild( &m_sprCategory );
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this->AddChild( &m_sprCategory );
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m_banner.SetXY( BANNER_X, BANNER_Y );
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this->AddChild( &m_banner );
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this->AddChild( &m_banner );
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m_textCategory.LoadFromFont( THEME->GetPathToF("ScreenRanking title") );
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m_textCategory.LoadFromFont( THEME->GetPathToF("ScreenRanking title") );
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m_textCategory.EnableShadow( false );
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m_textCategory.EnableShadow( false );
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m_textCategory.SetXY( CATEGORY_X, CATEGORY_Y );
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this->AddChild( &m_textCategory );
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this->AddChild( &m_textCategory );
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m_sprType.SetXY( TYPE_X, TYPE_Y );
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this->AddChild( &m_sprType );
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this->AddChild( &m_sprType );
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// make the list of difficulties to show
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// make the list of difficulties to show
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vector<CString> sShowDiffs;
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vector<CString> sShowDiffs;
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split( SHOW_SONG_DIFFICULTIES, ",", sShowDiffs, true );
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split( DIFFICULTIES_TO_SHOW, ",", sShowDiffs, true );
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for( vector<CString>::const_iterator iter = sShowDiffs.begin(); iter != sShowDiffs.end(); iter++ )
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for( vector<CString>::const_iterator iter = sShowDiffs.begin(); iter != sShowDiffs.end(); iter++ )
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{
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{
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@@ -91,44 +110,27 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
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}
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}
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for( int i=0; i<NUM_RANKING_LINES; i++ )
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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{
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m_sprBullets[i].Load( THEME->GetPathToG(("ScreenRanking bullets 1x5")) );
|
m_sprBullets[l].Load( THEME->GetPathToG("ScreenRanking bullets 1x5") );
|
||||||
m_sprBullets[i].SetXY( BULLETS_START_X+LINE_SPACING_X*i, BULLETS_START_Y+LINE_SPACING_Y*i );
|
m_sprBullets[l].SetDiffuseAlpha( 0 );
|
||||||
m_sprBullets[i].SetDiffuse( RageColor(1,1,1,0) );
|
this->AddChild( &m_sprBullets[l] );
|
||||||
m_sprBullets[i].StopAnimating();
|
|
||||||
m_sprBullets[i].SetState(i);
|
|
||||||
this->AddChild( &m_sprBullets[i] );
|
|
||||||
|
|
||||||
m_textNames[i].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
m_textNames[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
||||||
m_textNames[i].EnableShadow( false );
|
m_textNames[l].SetDiffuseAlpha( 0 );
|
||||||
m_textNames[i].SetXY( NAMES_START_X+LINE_SPACING_X*i, NAMES_START_Y+LINE_SPACING_Y*i );
|
this->AddChild( &m_textNames[l] );
|
||||||
m_textNames[i].SetZoom( TEXT_ZOOM );
|
|
||||||
m_textNames[i].SetHorizAlign( Actor::align_left );
|
|
||||||
this->AddChild( &m_textNames[i] );
|
|
||||||
|
|
||||||
m_textScores[i].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
m_textScores[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
||||||
m_textScores[i].EnableShadow( false );
|
m_textScores[l].SetDiffuseAlpha( 0 );
|
||||||
m_textScores[i].SetXY( SCORES_START_X+LINE_SPACING_X*i, SCORES_START_Y+LINE_SPACING_Y*i );
|
this->AddChild( &m_textScores[l] );
|
||||||
m_textScores[i].SetZoom( TEXT_ZOOM );
|
|
||||||
m_textScores[i].SetHorizAlign( Actor::align_right );
|
|
||||||
this->AddChild( &m_textScores[i] );
|
|
||||||
|
|
||||||
m_textPoints[i].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
|
||||||
m_textPoints[i].EnableShadow( false );
|
|
||||||
m_textPoints[i].SetXY( POINTS_START_X+LINE_SPACING_X*i, POINTS_START_Y+LINE_SPACING_Y*i );
|
|
||||||
m_textPoints[i].SetZoom( TEXT_ZOOM );
|
|
||||||
m_textPoints[i].SetHorizAlign( Actor::align_right );
|
|
||||||
this->AddChild( &m_textPoints[i] );
|
|
||||||
|
|
||||||
m_textTime[i].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
|
||||||
m_textTime[i].EnableShadow( false );
|
|
||||||
m_textTime[i].SetXY( TIME_START_X+LINE_SPACING_X*i, TIME_START_Y+LINE_SPACING_Y*i );
|
|
||||||
m_textTime[i].SetZoom( TEXT_ZOOM );
|
|
||||||
m_textTime[i].SetHorizAlign( Actor::align_right );
|
|
||||||
this->AddChild( &m_textTime[i] );
|
|
||||||
|
|
||||||
|
m_textPoints[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
||||||
|
m_textPoints[l].SetDiffuseAlpha( 0 );
|
||||||
|
this->AddChild( &m_textPoints[l] );
|
||||||
|
|
||||||
|
m_textTime[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
||||||
|
m_textTime[l].SetDiffuseAlpha( 0 );
|
||||||
|
this->AddChild( &m_textTime[l] );
|
||||||
|
|
||||||
if( PREFSMAN->m_sCoursesToShowRanking == "" )
|
if( PREFSMAN->m_sCoursesToShowRanking == "" )
|
||||||
PREFSMAN->m_sCoursesToShowRanking = THEME->GetMetric("ScreenRanking","CoursesToShow");
|
PREFSMAN->m_sCoursesToShowRanking = THEME->GetMetric("ScreenRanking","CoursesToShow");
|
||||||
@@ -138,39 +140,23 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
|
|||||||
// init all the difficulty graphics
|
// init all the difficulty graphics
|
||||||
for( int d=0; d<NUM_DIFFICULTIES; d++ )
|
for( int d=0; d<NUM_DIFFICULTIES; d++ )
|
||||||
{
|
{
|
||||||
|
Difficulty diff = (Difficulty)d;
|
||||||
|
bool bShowThis = find(m_vDiffsToShow.begin(), m_vDiffsToShow.end(), d) != m_vDiffsToShow.end();
|
||||||
|
|
||||||
m_sprDiffHeaders[d].Load( THEME->GetPathToG(("ScreenRanking difficulty 1x5")) );
|
m_sprDiffHeaders[d].Load( THEME->GetPathToG(("ScreenRanking difficulty 1x5")) );
|
||||||
m_sprDiffHeaders[d].SetDiffuse( RageColor(1,1,1,0) );
|
m_sprDiffHeaders[d].SetDiffuseAlpha( 0 );
|
||||||
m_sprDiffHeaders[d].StopAnimating();
|
if( bShowThis )
|
||||||
m_sprDiffHeaders[d].SetState(d);
|
this->AddChild( &m_sprDiffHeaders[d] );
|
||||||
|
|
||||||
for( int i=0; i<NUM_RANKING_LINES; i++ )
|
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||||
{
|
{
|
||||||
m_textPercent[i][d].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
m_textPercent[l][d].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
|
||||||
m_textPercent[i][d].EnableShadow( false );
|
m_textPercent[l][d].SetDiffuseAlpha( 0 );
|
||||||
m_textPercent[i][d].SetZoom( TEXT_SONGZOOM );
|
if( bShowThis )
|
||||||
|
this->AddChild( &m_textPercent[l][d] );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// enable the difficulty graphics that we care about
|
|
||||||
DiffVectorCIter pDiff = m_vDiffsToShow.begin();
|
|
||||||
for( int j=0; pDiff != m_vDiffsToShow.end() && j<NUM_DIFFICULTIES; pDiff++, j++ )
|
|
||||||
{
|
|
||||||
int d = (int)*pDiff;
|
|
||||||
|
|
||||||
m_sprDiffHeaders[d].SetX( PERCENT_START_X+PERCENT_COL_SPACING_X*j );
|
|
||||||
m_sprDiffHeaders[d].SetY( PERCENT_START_Y-LINE_SPACING_Y );
|
|
||||||
this->AddChild( &m_sprDiffHeaders[d] );
|
|
||||||
|
|
||||||
|
|
||||||
for( int i=0; i<NUM_RANKING_LINES; i++ )
|
|
||||||
{
|
|
||||||
m_textPercent[i][d].SetX( PERCENT_START_X+LINE_SPACING_X*i+PERCENT_COL_SPACING_X*j );
|
|
||||||
m_textPercent[i][d].SetY( PERCENT_START_Y+LINE_SPACING_Y*i+PERCENT_COL_SPACING_Y*j );
|
|
||||||
this->AddChild( &m_textPercent[i][d] );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
vector<StepsType> aNotesTypesToShow;
|
vector<StepsType> aNotesTypesToShow;
|
||||||
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aNotesTypesToShow );
|
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aNotesTypesToShow );
|
||||||
@@ -266,7 +252,6 @@ void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
|
|||||||
SetPage( m_vPagesToShow[0] );
|
SetPage( m_vPagesToShow[0] );
|
||||||
m_vPagesToShow.erase( m_vPagesToShow.begin() );
|
m_vPagesToShow.erase( m_vPagesToShow.begin() );
|
||||||
this->PostScreenMessage( SM_HidePage, SECONDS_PER_PAGE-1 );
|
this->PostScreenMessage( SM_HidePage, SECONDS_PER_PAGE-1 );
|
||||||
TweenPageOnScreen();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -284,30 +269,148 @@ void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
|
|||||||
|
|
||||||
void ScreenRanking::SetPage( PageToShow pts )
|
void ScreenRanking::SetPage( PageToShow pts )
|
||||||
{
|
{
|
||||||
// Clear all text
|
bool bShowNames, bShowScores, bShowPoints, bShowTime, bShowDifficulty, bShowPercent;
|
||||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
switch( pts.type )
|
||||||
{
|
{
|
||||||
m_textScores[l].SetText( "" );
|
case PageToShow::TYPE_CATEGORY:
|
||||||
m_textPoints[l].SetText( "" );
|
bShowNames = true;
|
||||||
m_textTime[l].SetText( "" );
|
bShowScores = true;
|
||||||
for( DiffVectorCIter j=m_vDiffsToShow.begin(); j<m_vDiffsToShow.end(); j++ )
|
bShowPoints = false;
|
||||||
m_textPercent[l][*j].SetText( "" );
|
bShowTime = false;
|
||||||
m_banner.UnloadTexture();
|
bShowDifficulty = false;
|
||||||
}
|
bShowPercent = false;
|
||||||
for( int d=0; d<NUM_DIFFICULTIES; d++ )
|
break;
|
||||||
{
|
case PageToShow::TYPE_COURSE:
|
||||||
m_sprDiffHeaders[d].SetDiffuseAlpha(0);
|
bShowNames = true;
|
||||||
|
bShowScores = !pts.pCourse->IsOni();
|
||||||
|
bShowPoints = pts.pCourse->IsOni();
|
||||||
|
bShowTime = pts.pCourse->IsOni();
|
||||||
|
bShowDifficulty = false;
|
||||||
|
bShowPercent = false;
|
||||||
|
break;
|
||||||
|
case PageToShow::TYPE_SONG:
|
||||||
|
bShowNames = false;
|
||||||
|
bShowScores = false;
|
||||||
|
bShowPoints = false;
|
||||||
|
bShowTime = false;
|
||||||
|
bShowDifficulty = true;
|
||||||
|
bShowPercent = true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
ASSERT(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int l, d;
|
||||||
|
|
||||||
|
// Reset
|
||||||
|
m_sprCategory.Reset();
|
||||||
|
m_sprCategory.SetXY( CATEGORY_X, CATEGORY_Y );
|
||||||
|
m_sprCategory.Command( CATEGORY_ON_COMMAND );
|
||||||
|
m_banner.Reset();
|
||||||
|
m_banner.SetXY( BANNER_X, BANNER_Y );
|
||||||
|
m_banner.Command( BANNER_ON_COMMAND );
|
||||||
|
m_textCategory.Reset();
|
||||||
|
m_textCategory.SetXY( CATEGORY_X, CATEGORY_Y );
|
||||||
|
m_textCategory.Command( CATEGORY_ON_COMMAND );
|
||||||
|
m_sprType.Reset();
|
||||||
|
m_sprType.SetXY( TYPE_X, TYPE_Y );
|
||||||
|
m_sprType.Command( TYPE_ON_COMMAND );
|
||||||
|
|
||||||
|
for( l=0; l<NUM_RANKING_LINES; l++ )
|
||||||
|
{
|
||||||
|
m_sprBullets[l].Reset();
|
||||||
|
m_sprBullets[l].SetXY( BULLETS_START_X+LINE_SPACING_X*l, BULLETS_START_Y+LINE_SPACING_Y*l );
|
||||||
|
m_sprBullets[l].StopAnimating();
|
||||||
|
m_sprBullets[l].SetState(l);
|
||||||
|
m_sprBullets[l].Command( BULLETS_ON_COMMAND(l) );
|
||||||
|
|
||||||
|
m_textNames[l].Reset();
|
||||||
|
m_textNames[l].SetXY( NAMES_START_X+LINE_SPACING_X*l, NAMES_START_Y+LINE_SPACING_Y*l );
|
||||||
|
m_textNames[l].SetZoom( TEXT_ZOOM );
|
||||||
|
m_textNames[l].SetDiffuseAlpha( 0 );
|
||||||
|
m_textNames[l].EnableShadow( false );
|
||||||
|
m_textNames[l].SetHorizAlign( Actor::align_left );
|
||||||
|
if( bShowNames )
|
||||||
|
{
|
||||||
|
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||||
|
m_textNames[l].Command( NAMES_ON_COMMAND(l) );
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textScores[l].Reset();
|
||||||
|
m_textScores[l].SetXY( SCORES_START_X+LINE_SPACING_X*l, SCORES_START_Y+LINE_SPACING_Y*l );
|
||||||
|
m_textScores[l].SetZoom( TEXT_ZOOM );
|
||||||
|
m_textScores[l].SetDiffuseAlpha( 0 );
|
||||||
|
m_textScores[l].EnableShadow( false );
|
||||||
|
m_textScores[l].SetHorizAlign( Actor::align_right );
|
||||||
|
if( bShowScores )
|
||||||
|
{
|
||||||
|
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||||
|
m_textScores[l].Command( SCORES_ON_COMMAND(l) );
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textPoints[l].Reset();
|
||||||
|
m_textPoints[l].SetXY( POINTS_START_X+LINE_SPACING_X*l, POINTS_START_Y+LINE_SPACING_Y*l );
|
||||||
|
m_textPoints[l].SetZoom( TEXT_ZOOM );
|
||||||
|
m_textPoints[l].SetDiffuseAlpha( 0 );
|
||||||
|
m_textPoints[l].EnableShadow( false );
|
||||||
|
m_textPoints[l].SetHorizAlign( Actor::align_right );
|
||||||
|
if( bShowPoints )
|
||||||
|
{
|
||||||
|
m_textPoints[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||||
|
m_textPoints[l].Command( POINTS_ON_COMMAND(l) );
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textTime[l].Reset();
|
||||||
|
m_textTime[l].SetXY( TIME_START_X+LINE_SPACING_X*l, TIME_START_Y+LINE_SPACING_Y*l );
|
||||||
|
m_textTime[l].SetZoom( TEXT_ZOOM );
|
||||||
|
m_textTime[l].SetDiffuseAlpha( 0 );
|
||||||
|
m_textTime[l].EnableShadow( false );
|
||||||
|
m_textTime[l].SetHorizAlign( Actor::align_right );
|
||||||
|
if( bShowTime )
|
||||||
|
{
|
||||||
|
m_textTime[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||||
|
m_textTime[l].Command( TIME_ON_COMMAND(l) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for( d=0; d<NUM_DIFFICULTIES; d++ )
|
||||||
|
{
|
||||||
|
m_sprDiffHeaders[d].Reset();
|
||||||
|
m_sprDiffHeaders[d].SetXY( DIFFICULTY_START_X+DIFFICULTY_SPACING_X*d, DIFFICULTY_START_Y+DIFFICULTY_SPACING_Y*d );
|
||||||
|
m_sprDiffHeaders[d].SetDiffuseAlpha( 0 );
|
||||||
|
m_sprDiffHeaders[d].StopAnimating();
|
||||||
|
m_sprDiffHeaders[d].SetState(d);
|
||||||
|
if( bShowDifficulty )
|
||||||
|
{
|
||||||
|
m_sprDiffHeaders[d].SetDiffuseAlpha( 1 );
|
||||||
|
m_sprDiffHeaders[d].Command( DIFFICULTY_ON_COMMAND );
|
||||||
|
}
|
||||||
|
|
||||||
|
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||||
|
{
|
||||||
|
m_textPercent[l][d].Reset();
|
||||||
|
m_textPercent[l][d].SetZoom( TEXT_SONGZOOM );
|
||||||
|
m_textPercent[l][d].SetXY( PERCENT_START_X+DIFFICULTY_SPACING_X*d, PERCENT_START_Y+LINE_SPACING_Y*l );
|
||||||
|
m_textPercent[l][d].SetDiffuseAlpha( 0 );
|
||||||
|
m_textPercent[l][d].EnableShadow( false );
|
||||||
|
if( bShowPercent )
|
||||||
|
{
|
||||||
|
m_textPercent[l][d].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||||
|
m_textPercent[l][d].Command( PERCENT_ON_COMMAND(l) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// init page
|
||||||
switch( pts.type )
|
switch( pts.type )
|
||||||
{
|
{
|
||||||
case PageToShow::TYPE_CATEGORY:
|
case PageToShow::TYPE_CATEGORY:
|
||||||
{
|
{
|
||||||
m_textCategory.SetDiffuseAlpha(0);
|
|
||||||
m_sprCategory.SetDiffuse( RageColor(1,1,1,1) );
|
|
||||||
m_sprCategory.Load( THEME->GetPathToG(ssprintf("ScreenRanking category %c", 'A'+pts.category)) );
|
m_sprCategory.Load( THEME->GetPathToG(ssprintf("ScreenRanking category %c", 'A'+pts.category)) );
|
||||||
m_sprType.SetDiffuse( RageColor(1,1,1,1) );
|
|
||||||
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
|
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
|
||||||
|
|
||||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||||
{
|
{
|
||||||
SongManager::CategoryData::HighScore hs;
|
SongManager::CategoryData::HighScore hs;
|
||||||
@@ -316,7 +419,6 @@ void ScreenRanking::SetPage( PageToShow pts )
|
|||||||
if( hs.sName.empty() )
|
if( hs.sName.empty() )
|
||||||
hs.sName = EMPTY_SCORE_NAME;
|
hs.sName = EMPTY_SCORE_NAME;
|
||||||
|
|
||||||
m_sprBullets[l].SetDiffuse( RageColor(1,1,1,1) );
|
|
||||||
m_textNames[l].SetText( hs.sName );
|
m_textNames[l].SetText( hs.sName );
|
||||||
m_textScores[l].SetText( ssprintf("%09i",hs.iScore) );
|
m_textScores[l].SetText( ssprintf("%09i",hs.iScore) );
|
||||||
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
|
||||||
@@ -360,7 +462,6 @@ void ScreenRanking::SetPage( PageToShow pts )
|
|||||||
m_textCategory.SetDiffuseAlpha(1);
|
m_textCategory.SetDiffuseAlpha(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_sprType.SetDiffuse( RageColor(1,1,1,1) );
|
|
||||||
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
|
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
|
||||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||||
{
|
{
|
||||||
@@ -370,7 +471,6 @@ void ScreenRanking::SetPage( PageToShow pts )
|
|||||||
if( hs.sName.empty() )
|
if( hs.sName.empty() )
|
||||||
hs.sName = EMPTY_SCORE_NAME;
|
hs.sName = EMPTY_SCORE_NAME;
|
||||||
|
|
||||||
m_sprBullets[l].SetDiffuse( RageColor(1,1,1,1) );
|
|
||||||
m_textNames[l].SetText( hs.sName );
|
m_textNames[l].SetText( hs.sName );
|
||||||
if( pts.pCourse->IsOni() )
|
if( pts.pCourse->IsOni() )
|
||||||
{
|
{
|
||||||
@@ -443,8 +543,6 @@ void ScreenRanking::SetPage( PageToShow pts )
|
|||||||
|
|
||||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||||
{
|
{
|
||||||
m_sprBullets[l].SetDiffuse( RageColor(1,1,1,1) );
|
|
||||||
|
|
||||||
Steps::MemCardData::HighScore hs;
|
Steps::MemCardData::HighScore hs;
|
||||||
if( l < (int)pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.size() )
|
if( l < (int)pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.size() )
|
||||||
hs = pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[l];
|
hs = pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[l];
|
||||||
@@ -462,45 +560,25 @@ void ScreenRanking::SetPage( PageToShow pts )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScreenRanking::TweenPageOnScreen()
|
|
||||||
{
|
|
||||||
m_sprCategory.FadeOn(0,"bounce right",0.5f);
|
|
||||||
m_banner.FadeOn(0,"bounce right",0.5f);
|
|
||||||
m_sprType.FadeOn(0.1f,"bounce right",0.5f);
|
|
||||||
m_textCategory.FadeOn(0,"bounce right",0.5f);
|
|
||||||
|
|
||||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
|
||||||
{
|
|
||||||
m_sprBullets[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
|
|
||||||
m_textNames[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
|
|
||||||
m_textScores[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
|
|
||||||
m_textPoints[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
|
|
||||||
m_textTime[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
|
|
||||||
for( int d=0; d<NUM_DIFFICULTIES; d++ )
|
|
||||||
m_textPercent[l][d].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
|
|
||||||
}
|
|
||||||
for( int d=0; d<NUM_DIFFICULTIES; d++ )
|
|
||||||
m_sprDiffHeaders[d].FadeOn(0,"bounce right far",1.f);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void ScreenRanking::TweenPageOffScreen()
|
void ScreenRanking::TweenPageOffScreen()
|
||||||
{
|
{
|
||||||
m_sprCategory.FadeOff(0,"fade",0.25f);
|
int l, d;
|
||||||
m_banner.FadeOff(0,"fade",0.25f);
|
|
||||||
m_sprType.FadeOff(0.1f,"fade",0.25f);
|
|
||||||
m_textCategory.FadeOff(0.1f,"fade",0.25f);
|
|
||||||
|
|
||||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
m_sprCategory.Command( CATEGORY_OFF_COMMAND );
|
||||||
|
m_banner.Command( BANNER_OFF_COMMAND );
|
||||||
|
m_sprType.Command( TYPE_OFF_COMMAND );
|
||||||
|
m_textCategory.Command( CATEGORY_OFF_COMMAND );
|
||||||
|
|
||||||
|
for( l=0; l<NUM_RANKING_LINES; l++ )
|
||||||
{
|
{
|
||||||
m_sprBullets[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
|
m_sprBullets[l].Command( BULLETS_OFF_COMMAND(l) );
|
||||||
m_textNames[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
|
m_textNames[l].Command( NAMES_OFF_COMMAND(l) );
|
||||||
m_textScores[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
|
m_textScores[l].Command( SCORES_OFF_COMMAND(l) );
|
||||||
m_textPoints[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
|
m_textPoints[l].Command( POINTS_OFF_COMMAND(l) );
|
||||||
m_textTime[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
|
m_textTime[l].Command( TIME_OFF_COMMAND(l) );
|
||||||
for( int d=0; d<NUM_DIFFICULTIES; d++ )
|
for( d=0; d<NUM_DIFFICULTIES; d++ )
|
||||||
m_textPercent[l][d].FadeOff(0.2f+l*0.1f,"fade",0.25f);
|
m_textPercent[l][d].Command( PERCENT_OFF_COMMAND(l) );
|
||||||
}
|
}
|
||||||
for( int d=0; d<NUM_DIFFICULTIES; d++ )
|
for( d=0; d<NUM_DIFFICULTIES; d++ )
|
||||||
m_sprDiffHeaders[d].FadeOff(0,"fade",0.25f);
|
m_sprDiffHeaders[d].Command( DIFFICULTY_OFF_COMMAND );
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,8 +65,8 @@ IntDir=.\../Debug6
|
|||||||
TargetDir=\stepmania\stepmania
|
TargetDir=\stepmania\stepmania
|
||||||
TargetName=StepMania-debug
|
TargetName=StepMania-debug
|
||||||
SOURCE="$(InputPath)"
|
SOURCE="$(InputPath)"
|
||||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
||||||
/Fo$(IntDir)\
|
/Fo$(IntDir)\
|
||||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||||
# End Special Build Tool
|
# End Special Build Tool
|
||||||
|
|
||||||
@@ -103,8 +103,8 @@ IntDir=.\Debug
|
|||||||
TargetDir=\stepmania\stepmania
|
TargetDir=\stepmania\stepmania
|
||||||
TargetName=default
|
TargetName=default
|
||||||
SOURCE="$(InputPath)"
|
SOURCE="$(InputPath)"
|
||||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
||||||
/Fo$(IntDir)\
|
/Fo$(IntDir)\
|
||||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||||
# End Special Build Tool
|
# End Special Build Tool
|
||||||
|
|
||||||
@@ -144,8 +144,8 @@ IntDir=.\../Release6
|
|||||||
TargetDir=\stepmania\stepmania
|
TargetDir=\stepmania\stepmania
|
||||||
TargetName=StepMania
|
TargetName=StepMania
|
||||||
SOURCE="$(InputPath)"
|
SOURCE="$(InputPath)"
|
||||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
||||||
/Fo$(IntDir)\
|
/Fo$(IntDir)\
|
||||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||||
# End Special Build Tool
|
# End Special Build Tool
|
||||||
|
|
||||||
@@ -186,8 +186,8 @@ IntDir=.\StepMania___Xbox_Release
|
|||||||
TargetDir=\stepmania\stepmania
|
TargetDir=\stepmania\stepmania
|
||||||
TargetName=default
|
TargetName=default
|
||||||
SOURCE="$(InputPath)"
|
SOURCE="$(InputPath)"
|
||||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
||||||
/Fo$(IntDir)\
|
/Fo$(IntDir)\
|
||||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||||
# End Special Build Tool
|
# End Special Build Tool
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user