Files
itgmania212121/stepmania/src/ScreenRanking.cpp
T
2003-10-22 09:45:23 +00:00

585 lines
20 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenRanking
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenRanking.h"
#include "ThemeManager.h"
#include "SongManager.h"
#include "GameState.h"
#include "GameManager.h"
#include "Course.h"
#include "song.h"
#include "PrefsManager.h"
#include "NoteData.h"
#include "NoteDataUtil.h"
#include "ScoreKeeperMAX2.h"
#include "ScoreKeeper5th.h"
#define CATEGORY_X THEME->GetMetricF("ScreenRanking","CategoryX")
#define CATEGORY_Y THEME->GetMetricF("ScreenRanking","CategoryY")
#define CATEGORY_WIDTH THEME->GetMetricF("ScreenRanking","CategoryWidth")
#define CATEGORY_ON_COMMAND THEME->GetMetric ("ScreenRanking","CategoryOnCommand")
#define CATEGORY_OFF_COMMAND THEME->GetMetric ("ScreenRanking","CategoryOffCommand")
#define BANNER_X THEME->GetMetricF("ScreenRanking","BannerX")
#define BANNER_Y THEME->GetMetricF("ScreenRanking","BannerY")
#define BANNER_WIDTH THEME->GetMetricF("ScreenRanking","BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF("ScreenRanking","BannerHeight")
#define BANNER_ON_COMMAND THEME->GetMetric ("ScreenRanking","BannerOnCommand")
#define BANNER_OFF_COMMAND THEME->GetMetric ("ScreenRanking","BannerOffCommand")
#define TYPE_X THEME->GetMetricF("ScreenRanking","TypeX")
#define TYPE_Y THEME->GetMetricF("ScreenRanking","TypeY")
#define TYPE_ON_COMMAND THEME->GetMetric ("ScreenRanking","TypeOnCommand")
#define TYPE_OFF_COMMAND THEME->GetMetric ("ScreenRanking","TypeOffCommand")
#define LINE_SPACING_X THEME->GetMetricF("ScreenRanking","LineSpacingX")
#define LINE_SPACING_Y THEME->GetMetricF("ScreenRanking","LineSpacingY")
#define BULLETS_START_X THEME->GetMetricF("ScreenRanking","BulletsStartX")
#define BULLETS_START_Y THEME->GetMetricF("ScreenRanking","BulletsStartY")
#define BULLETS_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Bullets%dOnCommand",l+1))
#define BULLETS_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Bullets%dOffCommand",l+1))
#define TEXT_ZOOM THEME->GetMetricF("ScreenRanking","TextZoom")
#define TEXT_SONGZOOM THEME->GetMetricF("ScreenRanking","TextSongZoom")
#define TEXT_COLOR( i ) THEME->GetMetricC("ScreenRanking",ssprintf("TextColor%d",i+1))
#define NAMES_START_X THEME->GetMetricF("ScreenRanking","NamesStartX")
#define NAMES_START_Y THEME->GetMetricF("ScreenRanking","NamesStartY")
#define NAMES_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Names%dOnCommand",l+1))
#define NAMES_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Names%dOffCommand",l+1))
#define SCORES_START_X THEME->GetMetricF("ScreenRanking","ScoresStartX")
#define SCORES_START_Y THEME->GetMetricF("ScreenRanking","ScoresStartY")
#define SCORES_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Scores%dOnCommand",l+1))
#define SCORES_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Scores%dOffCommand",l+1))
#define POINTS_START_X THEME->GetMetricF("ScreenRanking","PointsStartX")
#define POINTS_START_Y THEME->GetMetricF("ScreenRanking","PointsStartY")
#define POINTS_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Points%dOnCommand",l+1))
#define POINTS_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Points%dOffCommand",l+1))
#define TIME_START_X THEME->GetMetricF("ScreenRanking","TimeStartX")
#define TIME_START_Y THEME->GetMetricF("ScreenRanking","TimeStartY")
#define TIME_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Time%dOnCommand",l+1))
#define TIME_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Time%dOffCommand",l+1))
#define PERCENT_START_X THEME->GetMetricF("ScreenRanking","PercentStartX")
#define PERCENT_START_Y THEME->GetMetricF("ScreenRanking","PercentStartY")
#define PERCENT_ON_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Percent%dOnCommand",l+1))
#define PERCENT_OFF_COMMAND( l ) THEME->GetMetric ("ScreenRanking",ssprintf("Percent%dOffCommand",l+1))
#define DIFFICULTY_START_X THEME->GetMetricF("ScreenRanking","DifficultyStartX")
#define DIFFICULTY_START_Y THEME->GetMetricF("ScreenRanking","DifficultyStartY")
#define DIFFICULTY_SPACING_X THEME->GetMetricF("ScreenRanking","DifficultySpacingX")
#define DIFFICULTY_SPACING_Y THEME->GetMetricF("ScreenRanking","DifficultySpacingY")
#define DIFFICULTY_ON_COMMAND THEME->GetMetric ("ScreenRanking","DifficultyOnCommand")
#define DIFFICULTY_OFF_COMMAND THEME->GetMetric ("ScreenRanking","DifficultyOffCommand")
#define SECONDS_PER_PAGE THEME->GetMetricF("ScreenRanking","SecondsPerPage")
#define SHOW_CATEGORIES THEME->GetMetricB("ScreenRanking","ShowCategories")
#define SHOW_ALL_SONGS THEME->GetMetricB("ScreenRanking","ShowAllSongs")
#define NOTES_TYPES_TO_HIDE THEME->GetMetric ("ScreenRanking","NotesTypesToHide")
#define EMPTY_SCORE_NAME THEME->GetMetric ("ScreenRanking","EmptyScoreName")
#define DIFFICULTIES_TO_SHOW THEME->GetMetric ("ScreenRanking","DifficultiesToShow")
#define COURSES_TO_SHOW PREFSMAN->m_sCoursesToShowRanking
const ScreenMessage SM_ShowNextPage = (ScreenMessage)(SM_User+67);
const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
{
this->AddChild( &m_sprCategory );
this->AddChild( &m_banner );
m_textCategory.LoadFromFont( THEME->GetPathToF("ScreenRanking title") );
m_textCategory.EnableShadow( false );
this->AddChild( &m_textCategory );
this->AddChild( &m_sprType );
// make the list of difficulties to show
vector<CString> sShowDiffs;
split( DIFFICULTIES_TO_SHOW, ",", sShowDiffs, true );
for( vector<CString>::const_iterator iter = sShowDiffs.begin(); iter != sShowDiffs.end(); iter++ )
{
m_vDiffsToShow.push_back( StringToDifficulty( *iter ) );
}
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].Load( THEME->GetPathToG("ScreenRanking bullets 1x5") );
m_sprBullets[l].SetDiffuseAlpha( 0 );
this->AddChild( &m_sprBullets[l] );
m_textNames[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textNames[l].SetDiffuseAlpha( 0 );
this->AddChild( &m_textNames[l] );
m_textScores[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textScores[l].SetDiffuseAlpha( 0 );
this->AddChild( &m_textScores[l] );
m_textPoints[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textPoints[l].SetDiffuseAlpha( 0 );
this->AddChild( &m_textPoints[l] );
m_textTime[l].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textTime[l].SetDiffuseAlpha( 0 );
this->AddChild( &m_textTime[l] );
if( PREFSMAN->m_sCoursesToShowRanking == "" )
PREFSMAN->m_sCoursesToShowRanking = THEME->GetMetric("ScreenRanking","CoursesToShow");
}
// init all the difficulty graphics
for( int d=0; d<NUM_DIFFICULTIES; d++ )
{
Difficulty diff = (Difficulty)d;
bool bShowThis = find(m_vDiffsToShow.begin(), m_vDiffsToShow.end(), d) != m_vDiffsToShow.end();
m_sprDiffHeaders[d].Load( THEME->GetPathToG(("ScreenRanking difficulty 1x5")) );
m_sprDiffHeaders[d].SetDiffuseAlpha( 0 );
if( bShowThis )
this->AddChild( &m_sprDiffHeaders[d] );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_textPercent[l][d].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textPercent[l][d].SetDiffuseAlpha( 0 );
if( bShowThis )
this->AddChild( &m_textPercent[l][d] );
}
}
vector<StepsType> aNotesTypesToShow;
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aNotesTypesToShow );
// subtract hidden NotesTypes
{
vector<CString> asNotesTypesToHide;
split( NOTES_TYPES_TO_HIDE, ",", asNotesTypesToHide, true );
for( unsigned i=0; i<asNotesTypesToHide.size(); i++ )
{
StepsType nt = GameManager::StringToNotesType(asNotesTypesToHide[i]);
if( nt != STEPS_TYPE_INVALID )
{
const vector<StepsType>::iterator iter = find( aNotesTypesToShow.begin(), aNotesTypesToShow.end(), nt );
if( iter != aNotesTypesToShow.end() )
aNotesTypesToShow.erase( iter );
}
}
}
// fill m_vPagesToShow
if( SHOW_CATEGORIES )
{
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
{
for( int c=0; c<NUM_RANKING_CATEGORIES; c++ )
{
PageToShow pts;
pts.type = PageToShow::TYPE_CATEGORY;
pts.colorIndex = i;
pts.category = (RankingCategory)c;
pts.nt = aNotesTypesToShow[i];
m_vPagesToShow.push_back( pts );
}
}
}
{
vector<CString> asCoursePaths;
split( COURSES_TO_SHOW, ",", asCoursePaths, true );
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
{
for( unsigned c=0; c<asCoursePaths.size(); c++ )
{
PageToShow pts;
pts.type = PageToShow::TYPE_COURSE;
pts.colorIndex = i;
pts.nt = aNotesTypesToShow[i];
pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
if( pts.pCourse )
m_vPagesToShow.push_back( pts );
}
}
}
if( SHOW_ALL_SONGS )
{
vector<Song*> vpSongs = SONGMAN->GetAllSongs();
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
{
for( unsigned j=0; j<vpSongs.size(); j++ )
{
PageToShow pts;
pts.type = PageToShow::TYPE_SONG;
pts.colorIndex = i;
pts.pSong = vpSongs[j];
pts.nt = aNotesTypesToShow[i];
m_vPagesToShow.push_back( pts );
}
}
}
this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added
this->MoveToTail( &m_Out ); // put it in the back so it covers up the stuff we just added
this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
this->PostScreenMessage( SM_ShowNextPage, 0.5f );
}
void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
// redundant
// case SM_BeginFadingOut:
// m_Out.CloseWipingRight(SM_GoToNextScreen);
// break;
case SM_ShowNextPage:
if( m_vPagesToShow.size() > 0 )
{
SetPage( m_vPagesToShow[0] );
m_vPagesToShow.erase( m_vPagesToShow.begin() );
this->PostScreenMessage( SM_HidePage, SECONDS_PER_PAGE-1 );
}
else
{
m_Out.StartTransitioning(SM_GoToNextScreen);
}
break;
case SM_HidePage:
TweenPageOffScreen();
this->PostScreenMessage( SM_ShowNextPage, 1 );
break;
}
ScreenAttract::HandleScreenMessage( SM );
}
void ScreenRanking::SetPage( PageToShow pts )
{
bool bShowNames, bShowScores, bShowPoints, bShowTime, bShowDifficulty, bShowPercent;
switch( pts.type )
{
case PageToShow::TYPE_CATEGORY:
bShowNames = true;
bShowScores = true;
bShowPoints = false;
bShowTime = false;
bShowDifficulty = false;
bShowPercent = false;
break;
case PageToShow::TYPE_COURSE:
bShowNames = true;
bShowScores = !pts.pCourse->IsOni();
bShowPoints = pts.pCourse->IsOni();
bShowTime = pts.pCourse->IsOni();
bShowDifficulty = false;
bShowPercent = false;
break;
case PageToShow::TYPE_SONG:
bShowNames = false;
bShowScores = false;
bShowPoints = false;
bShowTime = false;
bShowDifficulty = true;
bShowPercent = true;
break;
default:
ASSERT(0);
}
int l, d;
// Reset
m_sprCategory.Reset();
m_sprCategory.SetXY( CATEGORY_X, CATEGORY_Y );
m_sprCategory.Command( CATEGORY_ON_COMMAND );
m_banner.Reset();
m_banner.SetXY( BANNER_X, BANNER_Y );
m_banner.Command( BANNER_ON_COMMAND );
m_textCategory.Reset();
m_textCategory.SetXY( CATEGORY_X, CATEGORY_Y );
m_textCategory.Command( CATEGORY_ON_COMMAND );
m_sprType.Reset();
m_sprType.SetXY( TYPE_X, TYPE_Y );
m_sprType.Command( TYPE_ON_COMMAND );
for( l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].Reset();
m_sprBullets[l].SetXY( BULLETS_START_X+LINE_SPACING_X*l, BULLETS_START_Y+LINE_SPACING_Y*l );
m_sprBullets[l].StopAnimating();
m_sprBullets[l].SetState(l);
m_sprBullets[l].Command( BULLETS_ON_COMMAND(l) );
m_textNames[l].Reset();
m_textNames[l].SetXY( NAMES_START_X+LINE_SPACING_X*l, NAMES_START_Y+LINE_SPACING_Y*l );
m_textNames[l].SetZoom( TEXT_ZOOM );
m_textNames[l].SetDiffuseAlpha( 0 );
m_textNames[l].EnableShadow( false );
m_textNames[l].SetHorizAlign( Actor::align_left );
if( bShowNames )
{
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textNames[l].Command( NAMES_ON_COMMAND(l) );
}
m_textScores[l].Reset();
m_textScores[l].SetXY( SCORES_START_X+LINE_SPACING_X*l, SCORES_START_Y+LINE_SPACING_Y*l );
m_textScores[l].SetZoom( TEXT_ZOOM );
m_textScores[l].SetDiffuseAlpha( 0 );
m_textScores[l].EnableShadow( false );
m_textScores[l].SetHorizAlign( Actor::align_right );
if( bShowScores )
{
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textScores[l].Command( SCORES_ON_COMMAND(l) );
}
m_textPoints[l].Reset();
m_textPoints[l].SetXY( POINTS_START_X+LINE_SPACING_X*l, POINTS_START_Y+LINE_SPACING_Y*l );
m_textPoints[l].SetZoom( TEXT_ZOOM );
m_textPoints[l].SetDiffuseAlpha( 0 );
m_textPoints[l].EnableShadow( false );
m_textPoints[l].SetHorizAlign( Actor::align_right );
if( bShowPoints )
{
m_textPoints[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textPoints[l].Command( POINTS_ON_COMMAND(l) );
}
m_textTime[l].Reset();
m_textTime[l].SetXY( TIME_START_X+LINE_SPACING_X*l, TIME_START_Y+LINE_SPACING_Y*l );
m_textTime[l].SetZoom( TEXT_ZOOM );
m_textTime[l].SetDiffuseAlpha( 0 );
m_textTime[l].EnableShadow( false );
m_textTime[l].SetHorizAlign( Actor::align_right );
if( bShowTime )
{
m_textTime[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textTime[l].Command( TIME_ON_COMMAND(l) );
}
}
for( d=0; d<NUM_DIFFICULTIES; d++ )
{
m_sprDiffHeaders[d].Reset();
m_sprDiffHeaders[d].SetXY( DIFFICULTY_START_X+DIFFICULTY_SPACING_X*d, DIFFICULTY_START_Y+DIFFICULTY_SPACING_Y*d );
m_sprDiffHeaders[d].SetDiffuseAlpha( 0 );
m_sprDiffHeaders[d].StopAnimating();
m_sprDiffHeaders[d].SetState(d);
if( bShowDifficulty )
{
m_sprDiffHeaders[d].SetDiffuseAlpha( 1 );
m_sprDiffHeaders[d].Command( DIFFICULTY_ON_COMMAND );
}
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_textPercent[l][d].Reset();
m_textPercent[l][d].SetZoom( TEXT_SONGZOOM );
m_textPercent[l][d].SetXY( PERCENT_START_X+DIFFICULTY_SPACING_X*d, PERCENT_START_Y+LINE_SPACING_Y*l );
m_textPercent[l][d].SetDiffuseAlpha( 0 );
m_textPercent[l][d].EnableShadow( false );
if( bShowPercent )
{
m_textPercent[l][d].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textPercent[l][d].Command( PERCENT_ON_COMMAND(l) );
}
}
}
// init page
switch( pts.type )
{
case PageToShow::TYPE_CATEGORY:
{
m_sprCategory.Load( THEME->GetPathToG(ssprintf("ScreenRanking category %c", 'A'+pts.category)) );
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
SongManager::CategoryData::HighScore hs;
if( l < (int)SONGMAN->m_CategoryDatas[pts.nt][pts.category].vHighScores.size() )
hs = SONGMAN->m_CategoryDatas[pts.nt][pts.category].vHighScores[l];
if( hs.sName.empty() )
hs.sName = EMPTY_SCORE_NAME;
m_textNames[l].SetText( hs.sName );
m_textScores[l].SetText( ssprintf("%09i",hs.iScore) );
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
bool bRecentHighScore = false;
// FIXME
// for( int p=0; p<NUM_PLAYERS; p++ )
// {
// bRecentHighScore |=
// pts.nt == GAMESTATE->m_RankingNotesType &&
// GAMESTATE->m_RankingCategory[p] == pts.category &&
// GAMESTATE->m_iRankingIndex[p] == l;
// }
if( bRecentHighScore )
{
m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
m_textNames[l].SetEffectNone();
m_textScores[l].SetEffectNone();
}
}
}
break;
case PageToShow::TYPE_COURSE:
{
m_textCategory.SetDiffuseAlpha(0);
m_sprCategory.SetDiffuseAlpha(0);
CString path = THEME->GetPathToG("ScreenRanking category "+pts.pCourse->m_sName, true);
if( IsAFile(path) )
{
m_sprCategory.Load( path );
m_sprCategory.SetDiffuseAlpha(1);
} else {
m_textCategory.SetZoom(1);
m_textCategory.SetTextMaxWidth( CATEGORY_WIDTH, pts.pCourse->m_sName );
m_textCategory.SetDiffuseAlpha(1);
}
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
Course::MemCardData::HighScore hs;
if( l < (int)pts.pCourse->m_MemCardDatas[pts.nt][MEMORY_CARD_MACHINE].vHighScores.size() )
hs = pts.pCourse->m_MemCardDatas[pts.nt][MEMORY_CARD_MACHINE].vHighScores[l];
if( hs.sName.empty() )
hs.sName = EMPTY_SCORE_NAME;
m_textNames[l].SetText( hs.sName );
if( pts.pCourse->IsOni() )
{
m_textPoints[l].SetText( ssprintf("%04d",hs.iScore) );
m_textTime[l].SetText( SecondsToTime(hs.fSurviveTime) );
m_textScores[l].SetText( "" );
} else {
m_textPoints[l].SetText( "" );
m_textTime[l].SetText( "" );
m_textScores[l].SetText( ssprintf("%09d",hs.iScore) );
}
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textPoints[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textTime[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
for( int p=0; p<NUM_PLAYERS; p++ )
{
bool bHighlight = false;
// FIXME
// bHighlight = pts.pCourse == GAMESTATE->m_pRankingCourse &&
// pts.nt == GAMESTATE->m_RankingNotesType &&
// GAMESTATE->m_iRankingIndex[p] == l;
if( bHighlight )
{
m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
m_textNames[l].SetEffectNone();
m_textScores[l].SetEffectNone();
}
}
}
}
break;
case PageToShow::TYPE_SONG:
{
m_textCategory.SetDiffuseAlpha(0);
m_sprCategory.SetDiffuseAlpha(0);
m_banner.LoadFromSong( pts.pSong );
m_banner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
m_banner.SetDiffuseAlpha(1);
m_textCategory.SetZoom(1);
m_textCategory.SetTextMaxWidth( CATEGORY_WIDTH, pts.pSong->GetFullTranslitTitle() );
m_textCategory.SetDiffuseAlpha(1);
m_sprType.SetDiffuse( RageColor(1,1,1,1) );
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
for( DiffVectorCIter dIter = m_vDiffsToShow.begin(); dIter != m_vDiffsToShow.end(); dIter++ )
{
int d = (int)*dIter;
Difficulty dc = (Difficulty)d;
Steps* pSteps = pts.pSong->GetStepsByDifficulty( pts.nt, dc );
if( pSteps == NULL )
{
// set alpha to 0.0 and continue
m_sprDiffHeaders[d].SetDiffuse( RageColor(1,1,1,0) );
continue;
}
// set the header visible
m_sprDiffHeaders[d].SetDiffuse( RageColor(1,1,1,1) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
Steps::MemCardData::HighScore hs;
if( l < (int)pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.size() )
hs = pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[l];
if( hs.sName.empty() )
hs.sName = EMPTY_SCORE_NAME;
m_textPercent[l][d].SetText( ssprintf("%s\n%0.3f%%", hs.sName.c_str(), hs.fPercentDP*100) );
m_textPercent[l][d].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
}
}
}
break;
default:
ASSERT(0);
}
}
void ScreenRanking::TweenPageOffScreen()
{
int l, d;
m_sprCategory.Command( CATEGORY_OFF_COMMAND );
m_banner.Command( BANNER_OFF_COMMAND );
m_sprType.Command( TYPE_OFF_COMMAND );
m_textCategory.Command( CATEGORY_OFF_COMMAND );
for( l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].Command( BULLETS_OFF_COMMAND(l) );
m_textNames[l].Command( NAMES_OFF_COMMAND(l) );
m_textScores[l].Command( SCORES_OFF_COMMAND(l) );
m_textPoints[l].Command( POINTS_OFF_COMMAND(l) );
m_textTime[l].Command( TIME_OFF_COMMAND(l) );
for( d=0; d<NUM_DIFFICULTIES; d++ )
m_textPercent[l][d].Command( PERCENT_OFF_COMMAND(l) );
}
for( d=0; d<NUM_DIFFICULTIES; d++ )
m_sprDiffHeaders[d].Command( DIFFICULTY_OFF_COMMAND );
}