do save high scores for a failed nonstop course
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@@ -975,11 +975,6 @@ void ScreenEvaluation::CommitScores(
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ASSERT( pCourse );
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ASSERT( pCourse );
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Trail* pTrail = GAMESTATE->m_pCurTrail[p];
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Trail* pTrail = GAMESTATE->m_pCurTrail[p];
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// don't save scores for a failed Nonstop
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// DO save scores for a failed Oni/Endless
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if( stageStats.bFailed[p] && pCourse->IsNonstop() )
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continue;
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PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] );
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PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] );
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}
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}
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break;
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break;
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