From 4af835a0de1f167cdbcd0644438207f0cb2c0eb0 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 25 Jul 2004 22:08:41 +0000 Subject: [PATCH] do save high scores for a failed nonstop course --- stepmania/src/ScreenEvaluation.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 669ec67864..89ffeda913 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -975,11 +975,6 @@ void ScreenEvaluation::CommitScores( ASSERT( pCourse ); Trail* pTrail = GAMESTATE->m_pCurTrail[p]; - // don't save scores for a failed Nonstop - // DO save scores for a failed Oni/Endless - if( stageStats.bFailed[p] && pCourse->IsNonstop() ) - continue; - PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] ); } break;