From 49b7d0bcbeb25c3b52b9a9f2dc21eff9f7bf7dc5 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 10 Oct 2005 04:39:32 +0000 Subject: [PATCH] m_bGameplayLeadIn --- stepmania/src/ScreenGameplay.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 1ee841e9bf..07e11e84ba 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1061,6 +1061,8 @@ void ScreenGameplay::LoadNextSong() { GAMESTATE->ResetMusicStatistics(); + GAMESTATE->m_bGameplayLeadIn.Set( true ); + FOREACH_EnabledPlayerInfoNotDummy( m_vPlayerInfo, pi ) { pi->GetPlayerStageStats()->iSongsPlayed++; @@ -2315,7 +2317,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) SOUND->PlayOnceFromAnnouncer( "gameplay here we go normal" ); m_Go.StartTransitioning( SM_None ); - GAMESTATE->m_bPastHereWeGo.Set( true ); + GAMESTATE->m_bGameplayLeadIn.Set( false ); m_DancingState = STATE_DANCING; // STATE CHANGE! Now the user is allowed to press Back } else if( SM == SM_NotesEnded ) // received while STATE_DANCING @@ -2492,7 +2494,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) COMMAND( m_sprCourseSongNumber, "ChangeOut" ); LoadNextSong(); - GAMESTATE->m_bPastHereWeGo.Set( true ); + GAMESTATE->m_bGameplayLeadIn.Set( false ); m_NextSong.Reset(); m_NextSong.PlayCommand( "Finish" );