stop sample music when entering play or record mode
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@@ -1455,6 +1455,8 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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ASSERT( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 );
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ASSERT( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 );
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SOUNDMAN->PlayMusic("");
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m_EditMode = MODE_PLAYING;
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m_EditMode = MODE_PLAYING;
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m_Player.Load( PLAYER_1, (NoteData*)&m_NoteFieldEdit, NULL, NULL, NULL, NULL );
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m_Player.Load( PLAYER_1, (NoteData*)&m_NoteFieldEdit, NULL, NULL, NULL, NULL );
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@@ -1476,6 +1478,8 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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{
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{
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ASSERT( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 );
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ASSERT( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 );
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SOUNDMAN->PlayMusic("");
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m_EditMode = MODE_RECORDING;
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m_EditMode = MODE_RECORDING;
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// initialize m_NoteFieldRecord
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// initialize m_NoteFieldRecord
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