Missed a fix spot. Checkpoints...

This commit is contained in:
Jason Felds
2011-06-10 15:18:08 -04:00
parent 1486b72e23
commit 493a49f55e
+1
View File
@@ -2938,6 +2938,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
++tn.HoldResult.iCheckpointsMissed;
}
}
GAMESTATE->SetProcessedTimingData(this->m_Timing);
// TODO: Find a better way of handling hold checkpoints with other taps.
if( !viColsWithHold.empty() && ( CHECKPOINTS_TAPS_SEPARATE_JUDGMENT || m_NoteData.GetNumTapNotesInRow( iLastRowCrossed ) == 0 ) )