Missed a fix spot. Checkpoints...
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@@ -2938,6 +2938,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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++tn.HoldResult.iCheckpointsMissed;
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}
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}
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GAMESTATE->SetProcessedTimingData(this->m_Timing);
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// TODO: Find a better way of handling hold checkpoints with other taps.
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if( !viColsWithHold.empty() && ( CHECKPOINTS_TAPS_SEPARATE_JUDGMENT || m_NoteData.GetNumTapNotesInRow( iLastRowCrossed ) == 0 ) )
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